diff options
-rw-r--r-- | ActiveRagdoll/Assets/TABG/Prefabs/human_rigging.prefab | 18 | ||||
-rw-r--r-- | ActiveRagdoll/Assets/TABG/Scripts/Data/StepHandler.cs | 6 | ||||
-rw-r--r-- | ActiveRagdoll/Assets/TABG/Test.unity | 12 | ||||
-rw-r--r-- | Docs/资料.xlsx | bin | 7878717 -> 8450543 bytes |
4 files changed, 14 insertions, 22 deletions
diff --git a/ActiveRagdoll/Assets/TABG/Prefabs/human_rigging.prefab b/ActiveRagdoll/Assets/TABG/Prefabs/human_rigging.prefab index 21e0c52..e5c2334 100644 --- a/ActiveRagdoll/Assets/TABG/Prefabs/human_rigging.prefab +++ b/ActiveRagdoll/Assets/TABG/Prefabs/human_rigging.prefab @@ -1514,7 +1514,7 @@ MonoBehaviour: - minTime: 0 maxTime: 0 minAngle: 0 - - minTime: 0.25 + - minTime: 0.3 maxTime: 1 minAngle: 40 isLeft: 1 @@ -3739,7 +3739,7 @@ MonoBehaviour: forwardForce: {x: 0, y: 0, z: 0} backwardsForce: {x: 0, y: 0, z: 0} forceSpace: 0 - - forwardTorque: {x: -3000, y: 0, z: 0} + - forwardTorque: {x: -5000, y: 0, z: 0} backwardsTorque: {x: 5000, y: 0, z: 0} torqueSpace: 0 forwardForce: {x: 0, y: 0, z: 0} @@ -4286,7 +4286,7 @@ MonoBehaviour: forwardForce: {x: 0, y: 0, z: 0} backwardsForce: {x: 0, y: 0, z: 0} forceSpace: 0 - - forwardTorque: {x: -3000, y: 0, z: 0} + - forwardTorque: {x: -5000, y: 0, z: 0} backwardsTorque: {x: 5000, y: 0, z: 0} torqueSpace: 0 forwardForce: {x: 0, y: 0, z: 0} @@ -4562,7 +4562,7 @@ MonoBehaviour: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 5658401667225277159} - m_Enabled: 1 + m_Enabled: 0 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 1f7b7bd465add9742bc770683eb2f98f, type: 3} m_Name: @@ -4575,8 +4575,8 @@ MonoBehaviour: forwardForce: {x: 0, y: 0, z: 0} backwardsForce: {x: 0, y: 0, z: 0} forceSpace: 0 - - forwardTorque: {x: 0, y: -5000, z: 0} - backwardsTorque: {x: 0, y: 5000, z: 0} + - forwardTorque: {x: 0, y: 5000, z: 0} + backwardsTorque: {x: 0, y: -5000, z: 0} torqueSpace: 0 forwardForce: {x: 0, y: 0, z: 0} backwardsForce: {x: 0, y: 0, z: 0} @@ -4818,7 +4818,7 @@ MonoBehaviour: forwardForce: {x: 0, y: 0, z: 0} backwardsForce: {x: 0, y: 0, z: 0} forceSpace: 0 - - forwardTorque: {x: -2500, y: 0, z: 0} + - forwardTorque: {x: -2700, y: 0, z: 0} backwardsTorque: {x: 4000, y: 0, z: 0} torqueSpace: 0 forwardForce: {x: 0, y: 0, z: 0} @@ -5061,7 +5061,7 @@ MonoBehaviour: forwardForce: {x: 0, y: 0, z: 0} backwardsForce: {x: 0, y: 0, z: 0} forceSpace: 0 - - forwardTorque: {x: -2500, y: 0, z: 0} + - forwardTorque: {x: -2700, y: 0, z: 0} backwardsTorque: {x: 4000, y: 0, z: 0} torqueSpace: 0 forwardForce: {x: 0, y: 0, z: 0} @@ -5323,7 +5323,7 @@ MonoBehaviour: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 7307037826757058977} - m_Enabled: 1 + m_Enabled: 0 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 1f7b7bd465add9742bc770683eb2f98f, type: 3} m_Name: diff --git a/ActiveRagdoll/Assets/TABG/Scripts/Data/StepHandler.cs b/ActiveRagdoll/Assets/TABG/Scripts/Data/StepHandler.cs index 600757a..556f411 100644 --- a/ActiveRagdoll/Assets/TABG/Scripts/Data/StepHandler.cs +++ b/ActiveRagdoll/Assets/TABG/Scripts/Data/StepHandler.cs @@ -46,8 +46,9 @@ namespace Rigging.Data } } else if ( counter > steps.current.minTime + && player.status.animation.animationState > 0 // ·Çstanding && (steps.current.minAngle == 0f || steps.current.minAngle < Vector3.Angle(leftLeg.forward, rightLeg.forward)) - && isLeft == hip.InverseTransformPoint(leftLeg.position + leftLeg.forward).z > hip.InverseTransformPoint(rightLeg.position + rightLeg.forward).z + && isLeft == hip.InverseTransformPoint(leftLeg.position + leftLeg.forward).z > hip.InverseTransformPoint(rightLeg.position + rightLeg.forward).z// ) { Switch(); @@ -56,6 +57,7 @@ namespace Rigging.Data private void Switch() { + //Debug.Log(counter); isLeft = !isLeft; counter = 0f; } @@ -67,4 +69,4 @@ namespace Rigging.Data } -}
\ No newline at end of file +}
\ No newline at end of file diff --git a/ActiveRagdoll/Assets/TABG/Test.unity b/ActiveRagdoll/Assets/TABG/Test.unity index 89dc97e..85d3570 100644 --- a/ActiveRagdoll/Assets/TABG/Test.unity +++ b/ActiveRagdoll/Assets/TABG/Test.unity @@ -139,7 +139,7 @@ GameObject: m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 - m_IsActive: 0 + m_IsActive: 1 --- !u!114 &23701355 MonoBehaviour: m_ObjectHideFlags: 0 @@ -1036,16 +1036,6 @@ PrefabInstance: propertyPath: m_Name value: human_rigging objectReference: {fileID: 0} - - target: {fileID: 3526346404085441778, guid: fce18bbf37be1384eb1a089a94aac81d, - type: 3} - propertyPath: animations.values.Array.data[1].forwardTorque.y - value: 5000 - objectReference: {fileID: 0} - - target: {fileID: 3526346404085441778, guid: fce18bbf37be1384eb1a089a94aac81d, - type: 3} - propertyPath: animations.values.Array.data[1].backwardsTorque.y - value: -5000 - objectReference: {fileID: 0} m_RemovedComponents: [] m_SourcePrefab: {fileID: 100100000, guid: fce18bbf37be1384eb1a089a94aac81d, type: 3} --- !u!4 &8128778564773403801 stripped diff --git a/Docs/资料.xlsx b/Docs/资料.xlsx Binary files differindex 44f0168..d3a47f9 100644 --- a/Docs/资料.xlsx +++ b/Docs/资料.xlsx |