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Diffstat (limited to 'ActiveRagdoll/Assets/TABG/Prefabs/human_rigging.prefab')
-rw-r--r--ActiveRagdoll/Assets/TABG/Prefabs/human_rigging.prefab32
1 files changed, 16 insertions, 16 deletions
diff --git a/ActiveRagdoll/Assets/TABG/Prefabs/human_rigging.prefab b/ActiveRagdoll/Assets/TABG/Prefabs/human_rigging.prefab
index 60c25bb..52c0a89 100644
--- a/ActiveRagdoll/Assets/TABG/Prefabs/human_rigging.prefab
+++ b/ActiveRagdoll/Assets/TABG/Prefabs/human_rigging.prefab
@@ -151,7 +151,7 @@ MonoBehaviour:
yVector: {x: -1, y: 0, z: 0}
needControl: 1
needAlive: 1
- freezeUnusedAngles: 0
+ freezeUnusedAngles: 1
--- !u!1 &679016040
GameObject:
m_ObjectHideFlags: 0
@@ -1514,7 +1514,7 @@ MonoBehaviour:
- minTime: 0
maxTime: 0
minAngle: 0
- - minTime: 0.25
+ - minTime: 0.3
maxTime: 1
minAngle: 40
isLeft: 1
@@ -3665,8 +3665,8 @@ MonoBehaviour:
forwardForce: {x: 0, y: 0, z: 0}
backwardsForce: {x: 0, y: 0, z: 0}
forceSpace: 0
- - forwardTorque: {x: 500, y: 0, z: 0}
- backwardsTorque: {x: -500, y: 0, z: 0}
+ - forwardTorque: {x: -5000, y: 0, z: 0}
+ backwardsTorque: {x: 3000, y: 0, z: 0}
torqueSpace: 0
forwardForce: {x: 0, y: 0, z: 0}
backwardsForce: {x: 0, y: 0, z: 0}
@@ -4212,8 +4212,8 @@ MonoBehaviour:
forwardForce: {x: 0, y: 0, z: 0}
backwardsForce: {x: 0, y: 0, z: 0}
forceSpace: 0
- - forwardTorque: {x: 500, y: 0, z: 0}
- backwardsTorque: {x: -500, y: 0, z: 0}
+ - forwardTorque: {x: -5000, y: 0, z: 0}
+ backwardsTorque: {x: 3000, y: 0, z: 0}
torqueSpace: 0
forwardForce: {x: 0, y: 0, z: 0}
backwardsForce: {x: 0, y: 0, z: 0}
@@ -4365,10 +4365,10 @@ ConfigurableJoint:
m_GameObject: {fileID: 5658401667225277159}
m_ConnectedBody: {fileID: 7724590171357447542}
m_ConnectedArticulationBody: {fileID: 0}
- m_Anchor: {x: 0, y: 0, z: -0.1}
+ m_Anchor: {x: 0, y: 0, z: -0.05}
m_Axis: {x: 0, y: -1, z: 0}
m_AutoConfigureConnectedAnchor: 1
- m_ConnectedAnchor: {x: 0.116635986, y: 0, z: -0.017830601}
+ m_ConnectedAnchor: {x: 0.16663599, y: 0, z: -0.017830608}
serializedVersion: 2
m_SecondaryAxis: {x: 0, y: 1, z: 0}
m_XMotion: 0
@@ -4392,14 +4392,14 @@ ConfigurableJoint:
bounciness: 0
contactDistance: 0
m_HighAngularXLimit:
- limit: 35
+ limit: 10.6301
bounciness: 0
contactDistance: 0
m_AngularYZLimitSpring:
spring: 0
damper: 0
m_AngularYLimit:
- limit: 65
+ limit: 80.4147
bounciness: 0
contactDistance: 0
m_AngularZLimit:
@@ -4732,7 +4732,7 @@ MonoBehaviour:
forwardForce: {x: 0, y: 0, z: 0}
backwardsForce: {x: 0, y: 0, z: 0}
forceSpace: 0
- - forwardTorque: {x: -4000, y: 0, z: 0}
+ - forwardTorque: {x: -2500, y: 0, z: 0}
backwardsTorque: {x: 4000, y: 0, z: 0}
torqueSpace: 0
forwardForce: {x: 0, y: 0, z: 0}
@@ -4975,7 +4975,7 @@ MonoBehaviour:
forwardForce: {x: 0, y: 0, z: 0}
backwardsForce: {x: 0, y: 0, z: 0}
forceSpace: 0
- - forwardTorque: {x: -4000, y: 0, z: 0}
+ - forwardTorque: {x: -2500, y: 0, z: 0}
backwardsTorque: {x: 4000, y: 0, z: 0}
torqueSpace: 0
forwardForce: {x: 0, y: 0, z: 0}
@@ -5113,10 +5113,10 @@ ConfigurableJoint:
m_GameObject: {fileID: 7307037826757058977}
m_ConnectedBody: {fileID: 7724590171357447542}
m_ConnectedArticulationBody: {fileID: 0}
- m_Anchor: {x: 0, y: 0, z: -0.1}
+ m_Anchor: {x: 0, y: 0, z: -0.05}
m_Axis: {x: 0, y: 1, z: 0}
m_AutoConfigureConnectedAnchor: 1
- m_ConnectedAnchor: {x: -0.116635986, y: 0, z: 0}
+ m_ConnectedAnchor: {x: -0.16663599, y: 0, z: -0.017830608}
serializedVersion: 2
m_SecondaryAxis: {x: 0, y: 1, z: 0}
m_XMotion: 0
@@ -5140,14 +5140,14 @@ ConfigurableJoint:
bounciness: 0
contactDistance: 0
m_HighAngularXLimit:
- limit: 35
+ limit: 10.630102
bounciness: 0
contactDistance: 0
m_AngularYZLimitSpring:
spring: 0
damper: 0
m_AngularYLimit:
- limit: 65
+ limit: 80.414696
bounciness: 0
contactDistance: 0
m_AngularZLimit: