diff options
Diffstat (limited to 'ActiveRagdoll/Assets/TABG/Prefabs/human_rigging.prefab')
-rw-r--r-- | ActiveRagdoll/Assets/TABG/Prefabs/human_rigging.prefab | 32 |
1 files changed, 16 insertions, 16 deletions
diff --git a/ActiveRagdoll/Assets/TABG/Prefabs/human_rigging.prefab b/ActiveRagdoll/Assets/TABG/Prefabs/human_rigging.prefab index 60c25bb..52c0a89 100644 --- a/ActiveRagdoll/Assets/TABG/Prefabs/human_rigging.prefab +++ b/ActiveRagdoll/Assets/TABG/Prefabs/human_rigging.prefab @@ -151,7 +151,7 @@ MonoBehaviour: yVector: {x: -1, y: 0, z: 0} needControl: 1 needAlive: 1 - freezeUnusedAngles: 0 + freezeUnusedAngles: 1 --- !u!1 &679016040 GameObject: m_ObjectHideFlags: 0 @@ -1514,7 +1514,7 @@ MonoBehaviour: - minTime: 0 maxTime: 0 minAngle: 0 - - minTime: 0.25 + - minTime: 0.3 maxTime: 1 minAngle: 40 isLeft: 1 @@ -3665,8 +3665,8 @@ MonoBehaviour: forwardForce: {x: 0, y: 0, z: 0} backwardsForce: {x: 0, y: 0, z: 0} forceSpace: 0 - - forwardTorque: {x: 500, y: 0, z: 0} - backwardsTorque: {x: -500, y: 0, z: 0} + - forwardTorque: {x: -5000, y: 0, z: 0} + backwardsTorque: {x: 3000, y: 0, z: 0} torqueSpace: 0 forwardForce: {x: 0, y: 0, z: 0} backwardsForce: {x: 0, y: 0, z: 0} @@ -4212,8 +4212,8 @@ MonoBehaviour: forwardForce: {x: 0, y: 0, z: 0} backwardsForce: {x: 0, y: 0, z: 0} forceSpace: 0 - - forwardTorque: {x: 500, y: 0, z: 0} - backwardsTorque: {x: -500, y: 0, z: 0} + - forwardTorque: {x: -5000, y: 0, z: 0} + backwardsTorque: {x: 3000, y: 0, z: 0} torqueSpace: 0 forwardForce: {x: 0, y: 0, z: 0} backwardsForce: {x: 0, y: 0, z: 0} @@ -4365,10 +4365,10 @@ ConfigurableJoint: m_GameObject: {fileID: 5658401667225277159} m_ConnectedBody: {fileID: 7724590171357447542} m_ConnectedArticulationBody: {fileID: 0} - m_Anchor: {x: 0, y: 0, z: -0.1} + m_Anchor: {x: 0, y: 0, z: -0.05} m_Axis: {x: 0, y: -1, z: 0} m_AutoConfigureConnectedAnchor: 1 - m_ConnectedAnchor: {x: 0.116635986, y: 0, z: -0.017830601} + m_ConnectedAnchor: {x: 0.16663599, y: 0, z: -0.017830608} serializedVersion: 2 m_SecondaryAxis: {x: 0, y: 1, z: 0} m_XMotion: 0 @@ -4392,14 +4392,14 @@ ConfigurableJoint: bounciness: 0 contactDistance: 0 m_HighAngularXLimit: - limit: 35 + limit: 10.6301 bounciness: 0 contactDistance: 0 m_AngularYZLimitSpring: spring: 0 damper: 0 m_AngularYLimit: - limit: 65 + limit: 80.4147 bounciness: 0 contactDistance: 0 m_AngularZLimit: @@ -4732,7 +4732,7 @@ MonoBehaviour: forwardForce: {x: 0, y: 0, z: 0} backwardsForce: {x: 0, y: 0, z: 0} forceSpace: 0 - - forwardTorque: {x: -4000, y: 0, z: 0} + - forwardTorque: {x: -2500, y: 0, z: 0} backwardsTorque: {x: 4000, y: 0, z: 0} torqueSpace: 0 forwardForce: {x: 0, y: 0, z: 0} @@ -4975,7 +4975,7 @@ MonoBehaviour: forwardForce: {x: 0, y: 0, z: 0} backwardsForce: {x: 0, y: 0, z: 0} forceSpace: 0 - - forwardTorque: {x: -4000, y: 0, z: 0} + - forwardTorque: {x: -2500, y: 0, z: 0} backwardsTorque: {x: 4000, y: 0, z: 0} torqueSpace: 0 forwardForce: {x: 0, y: 0, z: 0} @@ -5113,10 +5113,10 @@ ConfigurableJoint: m_GameObject: {fileID: 7307037826757058977} m_ConnectedBody: {fileID: 7724590171357447542} m_ConnectedArticulationBody: {fileID: 0} - m_Anchor: {x: 0, y: 0, z: -0.1} + m_Anchor: {x: 0, y: 0, z: -0.05} m_Axis: {x: 0, y: 1, z: 0} m_AutoConfigureConnectedAnchor: 1 - m_ConnectedAnchor: {x: -0.116635986, y: 0, z: 0} + m_ConnectedAnchor: {x: -0.16663599, y: 0, z: -0.017830608} serializedVersion: 2 m_SecondaryAxis: {x: 0, y: 1, z: 0} m_XMotion: 0 @@ -5140,14 +5140,14 @@ ConfigurableJoint: bounciness: 0 contactDistance: 0 m_HighAngularXLimit: - limit: 35 + limit: 10.630102 bounciness: 0 contactDistance: 0 m_AngularYZLimitSpring: spring: 0 damper: 0 m_AngularYLimit: - limit: 65 + limit: 80.414696 bounciness: 0 contactDistance: 0 m_AngularZLimit: |