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Diffstat (limited to 'ActiveRagdoll/Assets/TABG/Prefabs/human_rigging.prefab')
-rw-r--r--ActiveRagdoll/Assets/TABG/Prefabs/human_rigging.prefab351
1 files changed, 289 insertions, 62 deletions
diff --git a/ActiveRagdoll/Assets/TABG/Prefabs/human_rigging.prefab b/ActiveRagdoll/Assets/TABG/Prefabs/human_rigging.prefab
index c315257..3922b09 100644
--- a/ActiveRagdoll/Assets/TABG/Prefabs/human_rigging.prefab
+++ b/ActiveRagdoll/Assets/TABG/Prefabs/human_rigging.prefab
@@ -1,5 +1,199 @@
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m_GameObject: {fileID: 1198478719857577481}
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+ m_ConnectedBody: {fileID: 1239621544883570514}
m_ConnectedArticulationBody: {fileID: 0}
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m_ConnectedAnchor: {x: 0, y: 0, z: 0}
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m_SecondaryAxis: {x: 0, y: 1, z: 0}
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- m_AngularZMotion: 2
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+ m_AngularXMotion: 1
+ m_AngularYMotion: 1
+ m_AngularZMotion: 1
m_LinearLimitSpring:
spring: 0
damper: 0
@@ -444,10 +640,10 @@ ConfigurableJoint:
bounciness: 0
contactDistance: 0
m_AngularXLimitSpring:
- spring: 0
+ spring: 500
damper: 0
m_LowAngularXLimit:
- limit: 0
+ limit: -177
bounciness: 0
contactDistance: 0
m_HighAngularXLimit:
@@ -462,7 +658,7 @@ ConfigurableJoint:
bounciness: 0
contactDistance: 0
m_AngularZLimit:
- limit: 0
+ limit: 11.56
bounciness: 0
contactDistance: 0
m_TargetPosition: {x: 0, y: 0, z: 0}
@@ -500,7 +696,7 @@ ConfigurableJoint:
positionSpring: 0
positionDamper: 0
maximumForce: 3.4028233e+38
- m_ProjectionMode: 0
+ m_ProjectionMode: 1
m_ProjectionDistance: 0.1
m_ProjectionAngle: 180
m_ConfiguredInWorldSpace: 0
@@ -508,7 +704,7 @@ ConfigurableJoint:
m_BreakForce: Infinity
m_BreakTorque: Infinity
m_EnableCollision: 0
- m_EnablePreprocessing: 1
+ m_EnablePreprocessing: 0
m_MassScale: 1
m_ConnectedMassScale: 1
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m_Name: Rigidbody
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@@ -569,6 +766,19 @@ MonoBehaviour:
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@@ -769,6 +979,7 @@ GameObject:
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m_Component:
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+ - component: {fileID: 7828630652246571135}
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@@ -794,6 +1005,22 @@ Transform:
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+ - {fileID: 7724590171357447542}
+ force: 30
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@@ -999,20 +1226,20 @@ ConfigurableJoint:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2411311702239281492}
- m_ConnectedBody: {fileID: 0}
+ m_ConnectedBody: {fileID: 3691458469473146159}
m_ConnectedArticulationBody: {fileID: 0}
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- m_Axis: {x: 1, y: 0, z: 0}
+ m_Anchor: {x: 0, y: 0, z: -0.22}
+ m_Axis: {x: 0, y: 1, z: 0}
m_AutoConfigureConnectedAnchor: 1
m_ConnectedAnchor: {x: 0, y: 0, z: 0}
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- m_AngularZMotion: 2
+ m_XMotion: 0
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+ m_ZMotion: 0
+ m_AngularXMotion: 1
+ m_AngularYMotion: 1
+ m_AngularZMotion: 1
m_LinearLimitSpring:
spring: 0
damper: 0
@@ -1021,14 +1248,14 @@ ConfigurableJoint:
bounciness: 0
contactDistance: 0
m_AngularXLimitSpring:
- spring: 0
+ spring: 500
damper: 0
m_LowAngularXLimit:
limit: 0
bounciness: 0
contactDistance: 0
m_HighAngularXLimit:
- limit: 0
+ limit: 177
bounciness: 0
contactDistance: 0
m_AngularYZLimitSpring:
@@ -1039,7 +1266,7 @@ ConfigurableJoint:
bounciness: 0
contactDistance: 0
m_AngularZLimit:
- limit: 0
+ limit: 11.56
bounciness: 0
contactDistance: 0
m_TargetPosition: {x: 0, y: 0, z: 0}
@@ -1077,7 +1304,7 @@ ConfigurableJoint:
positionSpring: 0
positionDamper: 0
maximumForce: 3.4028233e+38
- m_ProjectionMode: 0
+ m_ProjectionMode: 1
m_ProjectionDistance: 0.1
m_ProjectionAngle: 180
m_ConfiguredInWorldSpace: 0
@@ -1085,7 +1312,7 @@ ConfigurableJoint:
m_BreakForce: Infinity
m_BreakTorque: Infinity
m_EnableCollision: 0
- m_EnablePreprocessing: 1
+ m_EnablePreprocessing: 0
m_MassScale: 1
m_ConnectedMassScale: 1
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@@ -1784,20 +2011,20 @@ ConfigurableJoint:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5658401667225277159}
- m_ConnectedBody: {fileID: 0}
+ m_ConnectedBody: {fileID: 7724590171357447542}
m_ConnectedArticulationBody: {fileID: 0}
- m_Anchor: {x: 0, y: 0, z: 0}
- m_Axis: {x: 1, y: 0, z: 0}
+ m_Anchor: {x: 0, y: 0, z: -0.1}
+ m_Axis: {x: 0, y: -1, z: 0}
m_AutoConfigureConnectedAnchor: 1
- m_ConnectedAnchor: {x: 0, y: 0, z: 0}
+ m_ConnectedAnchor: {x: 0.116635986, y: 0, z: -0.017830601}
serializedVersion: 2
m_SecondaryAxis: {x: 0, y: 1, z: 0}
- m_XMotion: 2
- m_YMotion: 2
- m_ZMotion: 2
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- m_AngularYMotion: 2
- m_AngularZMotion: 2
+ m_XMotion: 0
+ m_YMotion: 0
+ m_ZMotion: 0
+ m_AngularXMotion: 1
+ m_AngularYMotion: 1
+ m_AngularZMotion: 1
m_LinearLimitSpring:
spring: 0
damper: 0
@@ -1809,22 +2036,22 @@ ConfigurableJoint:
spring: 0
damper: 0
m_LowAngularXLimit:
- limit: 0
+ limit: -70
bounciness: 0
contactDistance: 0
m_HighAngularXLimit:
- limit: 0
+ limit: 35
bounciness: 0
contactDistance: 0
m_AngularYZLimitSpring:
spring: 0
damper: 0
m_AngularYLimit:
- limit: 0
+ limit: 65
bounciness: 0
contactDistance: 0
m_AngularZLimit:
- limit: 0
+ limit: 25
bounciness: 0
contactDistance: 0
m_TargetPosition: {x: 0, y: 0, z: 0}
@@ -1862,7 +2089,7 @@ ConfigurableJoint:
positionSpring: 0
positionDamper: 0
maximumForce: 3.4028233e+38
- m_ProjectionMode: 0
+ m_ProjectionMode: 1
m_ProjectionDistance: 0.1
m_ProjectionAngle: 180
m_ConfiguredInWorldSpace: 0
@@ -1870,7 +2097,7 @@ ConfigurableJoint:
m_BreakForce: Infinity
m_BreakTorque: Infinity
m_EnableCollision: 0
- m_EnablePreprocessing: 1
+ m_EnablePreprocessing: 0
m_MassScale: 1
m_ConnectedMassScale: 1
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@@ -2250,20 +2477,20 @@ ConfigurableJoint:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7307037826757058977}
- m_ConnectedBody: {fileID: 0}
+ m_ConnectedBody: {fileID: 7724590171357447542}
m_ConnectedArticulationBody: {fileID: 0}
- m_Anchor: {x: 0, y: 0, z: 0}
- m_Axis: {x: 1, y: 0, z: 0}
+ m_Anchor: {x: 0, y: 0, z: -0.1}
+ m_Axis: {x: 0, y: 1, z: 0}
m_AutoConfigureConnectedAnchor: 1
- m_ConnectedAnchor: {x: 0, y: 0, z: 0}
+ m_ConnectedAnchor: {x: -0.116635986, y: 0, z: 0}
serializedVersion: 2
m_SecondaryAxis: {x: 0, y: 1, z: 0}
- m_XMotion: 2
- m_YMotion: 2
- m_ZMotion: 2
- m_AngularXMotion: 2
- m_AngularYMotion: 2
- m_AngularZMotion: 2
+ m_XMotion: 0
+ m_YMotion: 0
+ m_ZMotion: 0
+ m_AngularXMotion: 1
+ m_AngularYMotion: 1
+ m_AngularZMotion: 1
m_LinearLimitSpring:
spring: 0
damper: 0
@@ -2275,22 +2502,22 @@ ConfigurableJoint:
spring: 0
damper: 0
m_LowAngularXLimit:
- limit: 0
+ limit: -70
bounciness: 0
contactDistance: 0
m_HighAngularXLimit:
- limit: 0
+ limit: 35
bounciness: 0
contactDistance: 0
m_AngularYZLimitSpring:
spring: 0
damper: 0
m_AngularYLimit:
- limit: 0
+ limit: 65
bounciness: 0
contactDistance: 0
m_AngularZLimit:
- limit: 0
+ limit: 25
bounciness: 0
contactDistance: 0
m_TargetPosition: {x: 0, y: 0, z: 0}
@@ -2328,7 +2555,7 @@ ConfigurableJoint:
positionSpring: 0
positionDamper: 0
maximumForce: 3.4028233e+38
- m_ProjectionMode: 0
+ m_ProjectionMode: 1
m_ProjectionDistance: 0.1
m_ProjectionAngle: 180
m_ConfiguredInWorldSpace: 0
@@ -2336,7 +2563,7 @@ ConfigurableJoint:
m_BreakForce: Infinity
m_BreakTorque: Infinity
m_EnableCollision: 0
- m_EnablePreprocessing: 1
+ m_EnablePreprocessing: 0
m_MassScale: 1
m_ConnectedMassScale: 1
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