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Diffstat (limited to 'ActiveRagdoll/Assets/TABG/Prefabs/human_rigging.prefab')
-rw-r--r--ActiveRagdoll/Assets/TABG/Prefabs/human_rigging.prefab36
1 files changed, 18 insertions, 18 deletions
diff --git a/ActiveRagdoll/Assets/TABG/Prefabs/human_rigging.prefab b/ActiveRagdoll/Assets/TABG/Prefabs/human_rigging.prefab
index 56f37d8..60c25bb 100644
--- a/ActiveRagdoll/Assets/TABG/Prefabs/human_rigging.prefab
+++ b/ActiveRagdoll/Assets/TABG/Prefabs/human_rigging.prefab
@@ -41,7 +41,7 @@ MeshRenderer:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 312893416}
- m_Enabled: 1
+ m_Enabled: 0
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
@@ -201,7 +201,7 @@ MeshRenderer:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 679016040}
- m_Enabled: 1
+ m_Enabled: 0
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
@@ -291,7 +291,7 @@ MeshRenderer:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 781237314}
- m_Enabled: 1
+ m_Enabled: 0
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
@@ -389,7 +389,7 @@ MeshRenderer:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 984858210}
- m_Enabled: 1
+ m_Enabled: 0
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
@@ -526,7 +526,7 @@ MeshRenderer:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1116313581}
- m_Enabled: 1
+ m_Enabled: 0
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
@@ -624,7 +624,7 @@ MeshRenderer:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1130278581}
- m_Enabled: 1
+ m_Enabled: 0
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
@@ -783,7 +783,7 @@ MeshRenderer:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1234205108}
- m_Enabled: 1
+ m_Enabled: 0
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
@@ -933,7 +933,7 @@ MeshRenderer:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1325114489}
- m_Enabled: 1
+ m_Enabled: 0
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
@@ -1103,7 +1103,7 @@ MeshRenderer:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1639162264}
- m_Enabled: 1
+ m_Enabled: 0
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
@@ -1209,7 +1209,7 @@ MeshRenderer:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1642247840}
- m_Enabled: 1
+ m_Enabled: 0
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
@@ -1306,7 +1306,7 @@ MeshRenderer:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1711133859}
- m_Enabled: 1
+ m_Enabled: 0
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
@@ -1788,7 +1788,7 @@ MeshRenderer:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2047997612}
- m_Enabled: 1
+ m_Enabled: 0
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
@@ -2696,7 +2696,7 @@ MonoBehaviour:
- {fileID: 781237318}
- {fileID: 312893420}
- {fileID: 1642247843}
- draw: 1
+ draw: 0
--- !u!1 &1515111015024255430
GameObject:
m_ObjectHideFlags: 0
@@ -4732,8 +4732,8 @@ MonoBehaviour:
forwardForce: {x: 0, y: 0, z: 0}
backwardsForce: {x: 0, y: 0, z: 0}
forceSpace: 0
- - forwardTorque: {x: -800, y: 0, z: 0}
- backwardsTorque: {x: 800, y: 0, z: 0}
+ - forwardTorque: {x: -4000, y: 0, z: 0}
+ backwardsTorque: {x: 4000, y: 0, z: 0}
torqueSpace: 0
forwardForce: {x: 0, y: 0, z: 0}
backwardsForce: {x: 0, y: 0, z: 0}
@@ -4975,8 +4975,8 @@ MonoBehaviour:
forwardForce: {x: 0, y: 0, z: 0}
backwardsForce: {x: 0, y: 0, z: 0}
forceSpace: 0
- - forwardTorque: {x: -800, y: 0, z: 0}
- backwardsTorque: {x: 800, y: 0, z: 0}
+ - forwardTorque: {x: -4000, y: 0, z: 0}
+ backwardsTorque: {x: 4000, y: 0, z: 0}
torqueSpace: 0
forwardForce: {x: 0, y: 0, z: 0}
backwardsForce: {x: 0, y: 0, z: 0}
@@ -5790,7 +5790,7 @@ MonoBehaviour:
hip: {fileID: 0}
torso: {fileID: 0}
head: {fileID: 0}
- rotationTorque: 250
+ rotationTorque: 500
clamp: 0
input: {fileID: 0}
hipCorrectionAmount: 0