diff options
Diffstat (limited to 'ActiveRagdoll/Assets/TABG/Prefabs/human_rigging.prefab')
-rw-r--r-- | ActiveRagdoll/Assets/TABG/Prefabs/human_rigging.prefab | 36 |
1 files changed, 18 insertions, 18 deletions
diff --git a/ActiveRagdoll/Assets/TABG/Prefabs/human_rigging.prefab b/ActiveRagdoll/Assets/TABG/Prefabs/human_rigging.prefab index 56f37d8..60c25bb 100644 --- a/ActiveRagdoll/Assets/TABG/Prefabs/human_rigging.prefab +++ b/ActiveRagdoll/Assets/TABG/Prefabs/human_rigging.prefab @@ -41,7 +41,7 @@ MeshRenderer: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 312893416} - m_Enabled: 1 + m_Enabled: 0 m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 @@ -201,7 +201,7 @@ MeshRenderer: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 679016040} - m_Enabled: 1 + m_Enabled: 0 m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 @@ -291,7 +291,7 @@ MeshRenderer: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 781237314} - m_Enabled: 1 + m_Enabled: 0 m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 @@ -389,7 +389,7 @@ MeshRenderer: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 984858210} - m_Enabled: 1 + m_Enabled: 0 m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 @@ -526,7 +526,7 @@ MeshRenderer: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1116313581} - m_Enabled: 1 + m_Enabled: 0 m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 @@ -624,7 +624,7 @@ MeshRenderer: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1130278581} - m_Enabled: 1 + m_Enabled: 0 m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 @@ -783,7 +783,7 @@ MeshRenderer: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1234205108} - m_Enabled: 1 + m_Enabled: 0 m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 @@ -933,7 +933,7 @@ MeshRenderer: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1325114489} - m_Enabled: 1 + m_Enabled: 0 m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 @@ -1103,7 +1103,7 @@ MeshRenderer: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1639162264} - m_Enabled: 1 + m_Enabled: 0 m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 @@ -1209,7 +1209,7 @@ MeshRenderer: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1642247840} - m_Enabled: 1 + m_Enabled: 0 m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 @@ -1306,7 +1306,7 @@ MeshRenderer: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1711133859} - m_Enabled: 1 + m_Enabled: 0 m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 @@ -1788,7 +1788,7 @@ MeshRenderer: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 2047997612} - m_Enabled: 1 + m_Enabled: 0 m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 @@ -2696,7 +2696,7 @@ MonoBehaviour: - {fileID: 781237318} - {fileID: 312893420} - {fileID: 1642247843} - draw: 1 + draw: 0 --- !u!1 &1515111015024255430 GameObject: m_ObjectHideFlags: 0 @@ -4732,8 +4732,8 @@ MonoBehaviour: forwardForce: {x: 0, y: 0, z: 0} backwardsForce: {x: 0, y: 0, z: 0} forceSpace: 0 - - forwardTorque: {x: -800, y: 0, z: 0} - backwardsTorque: {x: 800, y: 0, z: 0} + - forwardTorque: {x: -4000, y: 0, z: 0} + backwardsTorque: {x: 4000, y: 0, z: 0} torqueSpace: 0 forwardForce: {x: 0, y: 0, z: 0} backwardsForce: {x: 0, y: 0, z: 0} @@ -4975,8 +4975,8 @@ MonoBehaviour: forwardForce: {x: 0, y: 0, z: 0} backwardsForce: {x: 0, y: 0, z: 0} forceSpace: 0 - - forwardTorque: {x: -800, y: 0, z: 0} - backwardsTorque: {x: 800, y: 0, z: 0} + - forwardTorque: {x: -4000, y: 0, z: 0} + backwardsTorque: {x: 4000, y: 0, z: 0} torqueSpace: 0 forwardForce: {x: 0, y: 0, z: 0} backwardsForce: {x: 0, y: 0, z: 0} @@ -5790,7 +5790,7 @@ MonoBehaviour: hip: {fileID: 0} torso: {fileID: 0} head: {fileID: 0} - rotationTorque: 250 + rotationTorque: 500 clamp: 0 input: {fileID: 0} hipCorrectionAmount: 0 |