summaryrefslogtreecommitdiff
path: root/ActiveRagdoll/Assets/TABG/Scripts/Action/Movement.cs
diff options
context:
space:
mode:
Diffstat (limited to 'ActiveRagdoll/Assets/TABG/Scripts/Action/Movement.cs')
-rw-r--r--ActiveRagdoll/Assets/TABG/Scripts/Action/Movement.cs13
1 files changed, 2 insertions, 11 deletions
diff --git a/ActiveRagdoll/Assets/TABG/Scripts/Action/Movement.cs b/ActiveRagdoll/Assets/TABG/Scripts/Action/Movement.cs
index 8cc245d..67e9a05 100644
--- a/ActiveRagdoll/Assets/TABG/Scripts/Action/Movement.cs
+++ b/ActiveRagdoll/Assets/TABG/Scripts/Action/Movement.cs
@@ -1,5 +1,6 @@
using Rigging.Data;
using Rigging.Inputs;
+using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
@@ -18,8 +19,6 @@ namespace Rigging.Action
public AnimationParam<float> animationForceAmounts;
- private AnimationHandler animationHandler;
-
private RigidbodyHolder allRigs;
public AnimationCurve jumpCurve;
@@ -30,21 +29,14 @@ namespace Rigging.Action
private MovementDataHandler data;
- //private PlayerDeath death;
-
- [HideInInspector]
+ [HideInInspector, NonSerialized]
public float multiplier = 1f;
- //private WobbleShake wobbleShake;
-
protected override void OnStart()
{
animationForceAmounts.SetPlayer(player);
- //wobbleShake = GetComponentInChildren<WobbleShake>();
- //death = GetComponent<PlayerDeath>();
standingData = player.status.standingData;
inputHandler = player.input;
- animationHandler = player.status.animation;
allRigs = player.status.body;
data = player.status.movementData;
}
@@ -64,7 +56,6 @@ namespace Rigging.Action
{
data.sinceJump = 0f;
StartCoroutine(AddJumpForce());
- //wobbleShake.AddShake(Vector3.up * 2f, 0.8f);
}
}