summaryrefslogtreecommitdiff
path: root/ActiveRagdoll/Assets/TABG/Scripts/Data/StepHandler.cs
diff options
context:
space:
mode:
Diffstat (limited to 'ActiveRagdoll/Assets/TABG/Scripts/Data/StepHandler.cs')
-rw-r--r--ActiveRagdoll/Assets/TABG/Scripts/Data/StepHandler.cs7
1 files changed, 4 insertions, 3 deletions
diff --git a/ActiveRagdoll/Assets/TABG/Scripts/Data/StepHandler.cs b/ActiveRagdoll/Assets/TABG/Scripts/Data/StepHandler.cs
index f35f068..3caa488 100644
--- a/ActiveRagdoll/Assets/TABG/Scripts/Data/StepHandler.cs
+++ b/ActiveRagdoll/Assets/TABG/Scripts/Data/StepHandler.cs
@@ -11,7 +11,7 @@ namespace Rigging.Data
public float staticCounter;
- public Step steps;
+ public AnimationParam<Step> steps;
public bool isLeft;//左脚还是右脚在前面
@@ -34,6 +34,7 @@ namespace Rigging.Data
animationHandler = player.status.animation;
hip = player.body.hip.transform;
}
+ steps.SetPlayer(player);
}
protected override void OnUpdate()
@@ -46,8 +47,8 @@ namespace Rigging.Data
Switch();
}
}
- else if (counter > steps.minTime
- && (steps.minAngle == 0f || steps.minAngle < Vector3.Angle(leftLeg.forward, rightLeg.forward))
+ else if (counter > steps.current.minTime
+ && (steps.current.minAngle == 0f || steps.current.minAngle < Vector3.Angle(leftLeg.forward, rightLeg.forward))
&& isLeft == hip.InverseTransformPoint(leftLeg.position + leftLeg.forward).z > hip.InverseTransformPoint(rightLeg.position + rightLeg.forward).z)
{
Switch();