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-rw-r--r--Docs/TAB_AddJointDebug.txt29
1 files changed, 29 insertions, 0 deletions
diff --git a/Docs/TAB_AddJointDebug.txt b/Docs/TAB_AddJointDebug.txt
new file mode 100644
index 0000000..e8de306
--- /dev/null
+++ b/Docs/TAB_AddJointDebug.txt
@@ -0,0 +1,29 @@
+string name = "Armature_Target";
+GameObject go = GameObject.Find(name);
+if (go != null)
+{
+
+ var comps = go.GetComponentsInChildren<MonoBehaviour>();
+ if (comps != null)
+ {
+ for (int j = 0; j < comps.Length; j++)
+ {
+ if (comps[j].GetType().Name == "DebugRigidBody")
+ {
+ UnityEngine.Object.DestroyImmediate(comps[j]);
+ }
+ }
+ }
+
+ var joints = go.GetComponentsInChildren<FollowRig>();
+ if(joints != null)
+ {
+ for(int i = 0; i < joints.Length; i++)
+ {
+ Debug.Log(joints[i].gameObject.name);
+ joints[i].gameObject.AddComponent<DebugRigidBody>();
+ }
+ }
+
+}
+