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-rw-r--r--Docs/TAB_UnityExploerer.txt28
1 files changed, 0 insertions, 28 deletions
diff --git a/Docs/TAB_UnityExploerer.txt b/Docs/TAB_UnityExploerer.txt
index ed028a6..e69de29 100644
--- a/Docs/TAB_UnityExploerer.txt
+++ b/Docs/TAB_UnityExploerer.txt
@@ -1,28 +0,0 @@
-// To start a Coroutine directly, use "Start(SomeCoroutine());" in REPL mode.
-
-// To declare a coroutine, you will need to compile it separately. For example:
-public class MyCoro
-{
- public static IEnumerator Main()
- {
- while(true){
- GameObject go = GameObject.Find("Player_Target");
- if(go != null ) {
- Rigidbody[] rigs = go.transform.GetComponentsInChildren<Rigidbody>();
- for(int i = 0; i < rigs.Length; i++) {
- var rig = rigs[i];
- //Debug.Log(rig.gameObject.name);
- Debug.DrawLine(rig.transform.position, rig.transform.position + 10*rig.transform.forward);
- }
- }
- yield return null;
- }
- }
-}
-// To run this Coroutine in REPL, it would look like "Start(MyCoro.Main());"
-
-
-
-
-
-Start(MyCoro.Main()); \ No newline at end of file