From 42d8f6778684f3af761c3355cd5eadce8edba491 Mon Sep 17 00:00:00 2001 From: chai <215380520@qq.com> Date: Wed, 17 Apr 2024 01:23:53 +0800 Subject: * run --- ActiveRagdoll/Assets/TABG/Scripts/Action/Movement.cs | 13 ++----------- 1 file changed, 2 insertions(+), 11 deletions(-) (limited to 'ActiveRagdoll/Assets/TABG/Scripts/Action/Movement.cs') diff --git a/ActiveRagdoll/Assets/TABG/Scripts/Action/Movement.cs b/ActiveRagdoll/Assets/TABG/Scripts/Action/Movement.cs index 8cc245d..67e9a05 100644 --- a/ActiveRagdoll/Assets/TABG/Scripts/Action/Movement.cs +++ b/ActiveRagdoll/Assets/TABG/Scripts/Action/Movement.cs @@ -1,5 +1,6 @@ using Rigging.Data; using Rigging.Inputs; +using System; using System.Collections; using System.Collections.Generic; using UnityEngine; @@ -18,8 +19,6 @@ namespace Rigging.Action public AnimationParam animationForceAmounts; - private AnimationHandler animationHandler; - private RigidbodyHolder allRigs; public AnimationCurve jumpCurve; @@ -30,21 +29,14 @@ namespace Rigging.Action private MovementDataHandler data; - //private PlayerDeath death; - - [HideInInspector] + [HideInInspector, NonSerialized] public float multiplier = 1f; - //private WobbleShake wobbleShake; - protected override void OnStart() { animationForceAmounts.SetPlayer(player); - //wobbleShake = GetComponentInChildren(); - //death = GetComponent(); standingData = player.status.standingData; inputHandler = player.input; - animationHandler = player.status.animation; allRigs = player.status.body; data = player.status.movementData; } @@ -64,7 +56,6 @@ namespace Rigging.Action { data.sinceJump = 0f; StartCoroutine(AddJumpForce()); - //wobbleShake.AddShake(Vector3.up * 2f, 0.8f); } } -- cgit v1.1-26-g67d0