From 54e5fb10d58eb21a49780c3e4183afd00e485fc5 Mon Sep 17 00:00:00 2001 From: chai <215380520@qq.com> Date: Wed, 17 Apr 2024 12:33:15 +0800 Subject: *toque --- ActiveRagdoll/Assets/TABG/Scripts/Action/Movement.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'ActiveRagdoll/Assets/TABG/Scripts/Action/Movement.cs') diff --git a/ActiveRagdoll/Assets/TABG/Scripts/Action/Movement.cs b/ActiveRagdoll/Assets/TABG/Scripts/Action/Movement.cs index 67e9a05..dcd96a0 100644 --- a/ActiveRagdoll/Assets/TABG/Scripts/Action/Movement.cs +++ b/ActiveRagdoll/Assets/TABG/Scripts/Action/Movement.cs @@ -17,7 +17,7 @@ namespace Rigging.Action public Vector3 movementVector; - public AnimationParam animationForceAmounts; + public AnimationParam forceAmounts; private RigidbodyHolder allRigs; @@ -34,7 +34,7 @@ namespace Rigging.Action protected override void OnStart() { - animationForceAmounts.SetPlayer(player); + forceAmounts.SetPlayer(player); standingData = player.status.standingData; inputHandler = player.input; allRigs = player.status.body; @@ -44,7 +44,7 @@ namespace Rigging.Action private void FixedUpdate() { data.sinceJump += Time.fixedDeltaTime; - movementVector += inputHandler.inputMovementDirection * animationForceAmounts.current; + movementVector += inputHandler.inputMovementDirection * forceAmounts.current; movementVector *= friction; allRigs.AddForceToAll(movementVector * multiplier, ForceMode.Acceleration); -- cgit v1.1-26-g67d0