From 6163a48a474d1600442137d776aa56ed7f7d5ec5 Mon Sep 17 00:00:00 2001 From: chai <215380520@qq.com> Date: Fri, 22 Mar 2024 15:14:05 +0800 Subject: * standing --- ActiveRagdoll/Assets/TABG/Scripts/Action/Standing.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'ActiveRagdoll/Assets/TABG/Scripts/Action/Standing.cs') diff --git a/ActiveRagdoll/Assets/TABG/Scripts/Action/Standing.cs b/ActiveRagdoll/Assets/TABG/Scripts/Action/Standing.cs index 0c963ab..d52501b 100644 --- a/ActiveRagdoll/Assets/TABG/Scripts/Action/Standing.cs +++ b/ActiveRagdoll/Assets/TABG/Scripts/Action/Standing.cs @@ -43,13 +43,13 @@ namespace Rigging.Action //} //float max = forceCapCurve.Evaluate(forceCapTime); // 力的上限 float num = 0; - float max = 100; + float max = 10000; RigidbodyMovement[] array = rigsToLift; foreach (RigidbodyMovement rigidbodyMovment in array) { // 施加一个向上的垂直向上的力,把角色吊起来 Vector3 forceDir = Vector3.up; - float forceMagnitude = standingMulti * muscleMultiplier * rigidbodyMovment.force * Mathf.Clamp(curve.Evaluate(standingData.distanceToGround /*/ base.transform.localScale.x + num + offset*/ /*+ moveData.slopeVelocityStrenght * -0.2f*/), -100f, max); + float forceMagnitude = standingMulti * muscleMultiplier * rigidbodyMovment.force * Mathf.Clamp(curve.Evaluate(standingData.distanceToGround / base.transform.localScale.x + num + offset /*+ moveData.slopeVelocityStrenght * -0.2f*/), -100f, max); rigidbodyMovment.rig.AddForce( forceDir * forceMagnitude, ForceMode.Acceleration); } -- cgit v1.1-26-g67d0