From 63546b0dc7b142b30b090257f523bc9a9e13b36b Mon Sep 17 00:00:00 2001 From: chai <215380520@qq.com> Date: Wed, 13 Mar 2024 11:02:11 +0800 Subject: + model --- ActiveRagdoll/Assets/TABG/Scripts/FollowRig.cs | 32 ++++++++++++++++++++++++++ 1 file changed, 32 insertions(+) create mode 100644 ActiveRagdoll/Assets/TABG/Scripts/FollowRig.cs (limited to 'ActiveRagdoll/Assets/TABG/Scripts/FollowRig.cs') diff --git a/ActiveRagdoll/Assets/TABG/Scripts/FollowRig.cs b/ActiveRagdoll/Assets/TABG/Scripts/FollowRig.cs new file mode 100644 index 0000000..9569f28 --- /dev/null +++ b/ActiveRagdoll/Assets/TABG/Scripts/FollowRig.cs @@ -0,0 +1,32 @@ +using UnityEngine; + +//Player 相当于模型关节是rig的子节点。相对位置和旋转不变 +public class FollowRig : MonoBehaviour +{ + public Transform target; + + private Vector3 startRot; + + private Vector3 startRotUp; + + private Vector3 startPos; + + private void Awake() + { + if (target != null) + { + startPos = target.InverseTransformPoint(base.transform.position); + startRot = target.InverseTransformDirection(base.transform.forward); + startRotUp = target.InverseTransformDirection(base.transform.up); + } + } + + private void LateUpdate() + { + if (target != null) + { + base.transform.position = target.TransformPoint(startPos); + base.transform.rotation = Quaternion.LookRotation(target.TransformDirection(startRot), target.TransformDirection(startRotUp)); + } + } +} -- cgit v1.1-26-g67d0