From 54e5fb10d58eb21a49780c3e4183afd00e485fc5 Mon Sep 17 00:00:00 2001 From: chai <215380520@qq.com> Date: Wed, 17 Apr 2024 12:33:15 +0800 Subject: *toque --- .../Assets/TABG/Scripts/Action/Movement.cs | 6 +++--- .../Assets/TABG/Scripts/Debug/AddTorque.cs | 25 ++++++++++++++++++++++ .../Assets/TABG/Scripts/Debug/AddTorque.cs.meta | 11 ++++++++++ 3 files changed, 39 insertions(+), 3 deletions(-) create mode 100644 ActiveRagdoll/Assets/TABG/Scripts/Debug/AddTorque.cs create mode 100644 ActiveRagdoll/Assets/TABG/Scripts/Debug/AddTorque.cs.meta (limited to 'ActiveRagdoll/Assets/TABG/Scripts') diff --git a/ActiveRagdoll/Assets/TABG/Scripts/Action/Movement.cs b/ActiveRagdoll/Assets/TABG/Scripts/Action/Movement.cs index 67e9a05..dcd96a0 100644 --- a/ActiveRagdoll/Assets/TABG/Scripts/Action/Movement.cs +++ b/ActiveRagdoll/Assets/TABG/Scripts/Action/Movement.cs @@ -17,7 +17,7 @@ namespace Rigging.Action public Vector3 movementVector; - public AnimationParam animationForceAmounts; + public AnimationParam forceAmounts; private RigidbodyHolder allRigs; @@ -34,7 +34,7 @@ namespace Rigging.Action protected override void OnStart() { - animationForceAmounts.SetPlayer(player); + forceAmounts.SetPlayer(player); standingData = player.status.standingData; inputHandler = player.input; allRigs = player.status.body; @@ -44,7 +44,7 @@ namespace Rigging.Action private void FixedUpdate() { data.sinceJump += Time.fixedDeltaTime; - movementVector += inputHandler.inputMovementDirection * animationForceAmounts.current; + movementVector += inputHandler.inputMovementDirection * forceAmounts.current; movementVector *= friction; allRigs.AddForceToAll(movementVector * multiplier, ForceMode.Acceleration); diff --git a/ActiveRagdoll/Assets/TABG/Scripts/Debug/AddTorque.cs b/ActiveRagdoll/Assets/TABG/Scripts/Debug/AddTorque.cs new file mode 100644 index 0000000..3905920 --- /dev/null +++ b/ActiveRagdoll/Assets/TABG/Scripts/Debug/AddTorque.cs @@ -0,0 +1,25 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class AddTorque : MonoBehaviour +{ + public Vector3 torque; + + public Rigidbody rigid; + + public Transform hip; + + // Start is called before the first frame update + void Start() + { + rigid = GetComponent(); + } + + // Update is called once per frame + void FixedUpdate() + { + Vector3 t = hip.TransformDirection(torque); + rigid.AddTorque(t, ForceMode.Acceleration); + } +} diff --git a/ActiveRagdoll/Assets/TABG/Scripts/Debug/AddTorque.cs.meta b/ActiveRagdoll/Assets/TABG/Scripts/Debug/AddTorque.cs.meta new file mode 100644 index 0000000..05c8d47 --- /dev/null +++ b/ActiveRagdoll/Assets/TABG/Scripts/Debug/AddTorque.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 8e9bcfd8858bb43488466ff92689ce32 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: -- cgit v1.1-26-g67d0