using System.Collections; using System.Collections.Generic; using UnityEngine; public class JointAnimation : MonoBehaviour { #region 序列化 public new string name; public JointMotion[] motions; public Rigidbody hips; //public bool auto = false; #endregion #region 公共字段 #endregion #region 私有字段 #endregion private void Awake() { // 私有字段赋值 // 公共字段赋值 // 初始化 } public void Start() { } private void FixedUpdate() { } public void Animate() { for(int i = 0; i < motions.Length; ++i) { motions[i].Animate(hips); } } }