using System; using System.Collections; using System.Collections.Generic; using UnityEngine; [Serializable] public class JointMotionInfo { public enum MotionType { Torque, // drived by torque Force, // drived by force } public enum MoveDirection { FollowHip, // 和躯干方向一致 Swing, // 单独摆动 } public MotionType type; public MoveDirection direction; public float forceMultiplier; }