using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Rigging.Animations { // ¼Ç¼³õʼrotation public class StartRotation : MonoBehaviour { public Quaternion startRotation; public Quaternion startRotationLocal; private void Start() { startRotation = base.transform.rotation; startRotationLocal = base.transform.localRotation; } private void Update() { } } }