using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Rigging.Data { using System; [Serializable] public class IntString { public int theInt; public string theString; } public class AnimationHandler : RiggingDataBase { /* 0 Stand 1 Sprint 2 Run 3 Jump */ public IntString[] animationStates; public int animationState; // 当前角色的动作 public void ChangeAnimationState(byte newState) { animationState = newState; } } }