using System.Collections.Generic; using UnityEngine; namespace Rigging.Data { // ±£´æËùÓÐ14¸ö¹Ç÷À public class RigidbodyHolder : RiggingDataBase { public Transform rootBone; public Rigidbody[] allRigs; private void Start() { allRigs = rootBone.gameObject.GetComponentsInChildren(); } private void Update() { } public Rigidbody[] GetAllRigs() { return allRigs; } } }