using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Rigging.Data { public class SetAnimationByInput : RiggingDataBase { private InputHandler input; private AnimationHandler anim; private StandingDataHandler standingData; protected override void OnStart() { input = player.status.input; anim = player.status.animation; standingData = player.status.standingData; } private void Update() { } } }