using System.Collections; using System.Collections.Generic; using UnityEngine; public class AddTorque : MonoBehaviour { public Vector3 torque; public Rigidbody rigid; public Transform parent; void Start() { rigid = GetComponent(); } void FixedUpdate() { Vector3 t = parent.TransformDirection(torque); Debug.DrawLine(transform.position, transform.position + t); rigid.AddTorque(t, ForceMode.Acceleration); } }