using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Rigging.Debugging { [ExecuteInEditMode] public class DebugCollider : MonoBehaviour { public MeshRenderer[] renderers; public bool draw; void FetchRenderers() { if (renderers == null || renderers.Length == 0) { renderers = GetComponentsInChildren(); } } void Update() { FetchRenderers(); for (int i = 0; i < renderers.Length; ++i) { renderers[i].enabled = draw; } } } }