using UnityEngine;
using System;
/// Add to fields of your class extending SerializableCallbackBase to limit which types can be assigned to it.
public class TargetConstraintAttribute : PropertyAttribute {
public Type targetType;
/// Add to fields of your class extending SerializableCallbackBase to limit which types can be assigned to it.
public TargetConstraintAttribute(Type targetType) {
this.targetType = targetType;
}
}