From e9ea621b93fbb58d9edfca8375918791637bbd52 Mon Sep 17 00:00:00 2001 From: chai Date: Wed, 30 Dec 2020 20:59:04 +0800 Subject: +init --- Client/Assembly-CSharp/CooldownHelpers.cs | 33 +++++++++++++++++++++++++++++++ 1 file changed, 33 insertions(+) create mode 100644 Client/Assembly-CSharp/CooldownHelpers.cs (limited to 'Client/Assembly-CSharp/CooldownHelpers.cs') diff --git a/Client/Assembly-CSharp/CooldownHelpers.cs b/Client/Assembly-CSharp/CooldownHelpers.cs new file mode 100644 index 0000000..5177c2c --- /dev/null +++ b/Client/Assembly-CSharp/CooldownHelpers.cs @@ -0,0 +1,33 @@ +using System; +using UnityEngine; + +public static class CooldownHelpers +{ + public static void SetCooldownNormalizedUvs(this SpriteRenderer myRend) + { + Vector2[] uv = myRend.sprite.uv; + Vector4 vector = new Vector4(2f, -1f, 2f, -1f); + for (int i = 0; i < uv.Length; i++) + { + if (vector.x > uv[i].x) + { + vector.x = uv[i].x; + } + if (vector.y < uv[i].x) + { + vector.y = uv[i].x; + } + if (vector.z > uv[i].y) + { + vector.z = uv[i].y; + } + if (vector.w < uv[i].y) + { + vector.w = uv[i].y; + } + } + vector.y -= vector.x; + vector.w -= vector.z; + myRend.material.SetVector("_NormalizedUvs", vector); + } +} -- cgit v1.1-26-g67d0