From be6caf20c319f55fe6fa5d918859af39991a899f Mon Sep 17 00:00:00 2001 From: chai Date: Fri, 1 Jan 2021 09:44:26 +0800 Subject: =?UTF-8?q?*=E7=BD=91=E7=BB=9C?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Client/Assembly-CSharp/GameData.cs | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) (limited to 'Client/Assembly-CSharp/GameData.cs') diff --git a/Client/Assembly-CSharp/GameData.cs b/Client/Assembly-CSharp/GameData.cs index 4941bd6..e81e28e 100644 --- a/Client/Assembly-CSharp/GameData.cs +++ b/Client/Assembly-CSharp/GameData.cs @@ -6,6 +6,7 @@ using Hazel; using InnerNet; using UnityEngine; +//c 单局游戏数据,同步频率比较小 public class GameData : InnerNetObject, IDisconnectHandler { public int PlayerCount @@ -18,8 +19,8 @@ public class GameData : InnerNetObject, IDisconnectHandler public static GameData Instance; - // 所有角色数据 - public List AllPlayers = new List(); + // 所有角色数据,包括外观、装饰、是否是imposter、是否死亡 + public List AllPlayers = new List(); public int TotalTasks; @@ -63,6 +64,7 @@ public class GameData : InnerNetObject, IDisconnectHandler } } + // 单局游戏内会给每一个玩家分配一个playerId public readonly byte PlayerId; public string PlayerName = string.Empty; -- cgit v1.1-26-g67d0