From d653a7a8b6ec4efb40d39a455805880bf494e785 Mon Sep 17 00:00:00 2001 From: chai Date: Wed, 6 Jan 2021 18:58:27 +0800 Subject: =?UTF-8?q?*=E7=BD=91=E7=BB=9C?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Client/Assembly-CSharp/InnerNet/InnerNetServer.cs | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'Client/Assembly-CSharp/InnerNet/InnerNetServer.cs') diff --git a/Client/Assembly-CSharp/InnerNet/InnerNetServer.cs b/Client/Assembly-CSharp/InnerNet/InnerNetServer.cs index f0b37a1..56f048b 100644 --- a/Client/Assembly-CSharp/InnerNet/InnerNetServer.cs +++ b/Client/Assembly-CSharp/InnerNet/InnerNetServer.cs @@ -396,13 +396,13 @@ namespace InnerNet switch (this.GameState) { case GameStates.NotStarted: - this.HandleNewGameJoin(client); + this.HandleNewGameJoin(client); //host向其他玩家分发所有玩家的连接数据 break; default: { MessageWriter messageWriter2 = MessageWriter.Get(SendOption.Reliable); - messageWriter2.StartMessage(1); - messageWriter2.Write(2); + messageWriter2.StartMessage(1); // JoinGame + messageWriter2.Write(2); messageWriter2.EndMessage(); client.Connection.Send(messageWriter2); messageWriter2.Recycle(); @@ -507,8 +507,8 @@ namespace InnerNet try { this.WriteJoinedMessage(client, messageWriter2, true); - client.Connection.Send(messageWriter2); - this.BroadcastJoinMessage(client, messageWriter2); + client.Connection.Send(messageWriter2); // ->client + this.BroadcastJoinMessage(client, messageWriter2); // 所有玩家 } catch { -- cgit v1.1-26-g67d0