From e9ea621b93fbb58d9edfca8375918791637bbd52 Mon Sep 17 00:00:00 2001 From: chai Date: Wed, 30 Dec 2020 20:59:04 +0800 Subject: +init --- Client/Assembly-CSharp/ServerManager.cs | 59 +++++++++++++++++++++++++++++++++ 1 file changed, 59 insertions(+) create mode 100644 Client/Assembly-CSharp/ServerManager.cs (limited to 'Client/Assembly-CSharp/ServerManager.cs') diff --git a/Client/Assembly-CSharp/ServerManager.cs b/Client/Assembly-CSharp/ServerManager.cs new file mode 100644 index 0000000..0b28183 --- /dev/null +++ b/Client/Assembly-CSharp/ServerManager.cs @@ -0,0 +1,59 @@ +using System; +using System.Collections; +using System.IO; +using UnityEngine; + +public class ServerManager : DestroyableSingleton +{ + public string OnlineNetAddress + { + get + { + return this.LastServer.Ip; + } + } + + public const string DefaultOnlineServer = "50.116.1.42"; + + public static readonly ServerInfo DefaultServer = new ServerInfo + { + Name = "Primary", + Ip = "50.116.1.42", + Default = true + }; + + public ServerInfo[] availableServers; + + public ServerInfo LastServer = ServerManager.DefaultServer; + + private string serverInfoFile; + + private ServerManager.UpdateState state; + + private enum UpdateState + { + Connecting, + Failed, + Success + } + + public void Start() + { + this.serverInfoFile = Path.Combine(Application.persistentDataPath, "serverInfo.dat"); + this.LastServer = ServerManager.DefaultServer; + this.availableServers = new ServerInfo[] + { + this.LastServer + }; + this.state = ServerManager.UpdateState.Success; + } + + public IEnumerator WaitForServers() + { + while (this.state == ServerManager.UpdateState.Connecting) + { + yield return null; + } + yield break; + } +} -- cgit v1.1-26-g67d0