using System; using UnityEngine; public class CourseStarBehaviour : MonoBehaviour { public SpriteRenderer Upper; public SpriteRenderer Lower; public float Speed = 30f; public void Update() { this.Upper.transform.Rotate(0f, 0f, Time.deltaTime * this.Speed); this.Lower.transform.Rotate(0f, 0f, Time.deltaTime * this.Speed); } }