using System; using UnityEngine; public class CreateStoreButton : MonoBehaviour { public Transform Target; public StoreMenu StorePrefab; public void Click() { StoreMenu storeMenu = UnityEngine.Object.Instantiate(this.StorePrefab, this.Target); storeMenu.transform.localPosition = new Vector3(0f, 0f, -100f); storeMenu.transform.localScale = Vector3.zero; } }