using System; using UnityEngine; public class DemoKeyboardStick : VirtualJoystick { public SpriteRenderer UpKey; public SpriteRenderer DownKey; public SpriteRenderer LeftKey; public SpriteRenderer RightKey; protected override void FixedUpdate() { } public override void UpdateJoystick(FingerBehaviour finger, Vector2 velocity, bool syncFinger) { this.UpKey.enabled = (velocity.y > 0.1f); this.DownKey.enabled = (velocity.y < -0.1f); this.RightKey.enabled = (velocity.x > 0.1f); this.LeftKey.enabled = (velocity.x < -0.1f); } }