using System; using UnityEngine; public class DialogueBox : MonoBehaviour { public TextRenderer target; public void Show(string dialogue) { this.target.Text = dialogue; if (Minigame.Instance) { Minigame.Instance.Close(); Minigame.Instance.Close(); } PlayerControl.LocalPlayer.moveable = false; PlayerControl.LocalPlayer.NetTransform.Halt(); base.gameObject.SetActive(true); } public void Hide() { base.gameObject.SetActive(false); PlayerControl.LocalPlayer.moveable = true; Camera.main.GetComponent().Locked = false; } }