using System; using System.Collections; using UnityEngine; public class DummyBehaviour : MonoBehaviour { private PlayerControl myPlayer; private FloatRange voteTime = new FloatRange(3f, 8f); private bool voted; public void Start() { this.myPlayer = base.GetComponent(); } public void Update() { if (this.myPlayer.Data.IsDead) { return; } if (MeetingHud.Instance) { if (!this.voted) { this.voted = true; base.StartCoroutine(this.DoVote()); return; } } else { this.voted = false; } } private IEnumerator DoVote() { yield return new WaitForSeconds(this.voteTime.Next()); sbyte suspectIdx = -1; int num = 0; while (num < 100 && num != 99) { int num2 = IntRange.Next(-1, GameData.Instance.PlayerCount); if (num2 < 0) { suspectIdx = (sbyte)num2; break; } GameData.PlayerInfo playerInfo = GameData.Instance.AllPlayers[num2]; if (!playerInfo.IsDead) { suspectIdx = (sbyte)playerInfo.PlayerId; break; } num++; } MeetingHud.Instance.CmdCastVote(this.myPlayer.PlayerId, suspectIdx); yield break; } }