using System; using InnerNet; using UnityEngine; public class ExitGameButton : MonoBehaviour { public void Start() { if (!DestroyableSingleton.InstanceExists) { base.gameObject.SetActive(false); } } public void OnClick() { if (AmongUsClient.Instance) { AmongUsClient.Instance.ExitGame(DisconnectReasons.ExitGame); return; } SceneChanger.ChangeScene("MainMenu"); } }