using System; using UnityEngine; [CreateAssetMenu] public class HatBehaviour : ScriptableObject, IBuyable { public string ProdId { get { return this.ProductId; } } public Sprite MainImage; public Sprite FloorImage; public bool InFront; public bool Free; public int LimitedMonth; public int LimitedYear; public SkinData RelatedSkin; public string StoreName; public string ProductId; public int Order; }