using System; using System.Collections.Generic; using UnityEngine; public class PetsTab : MonoBehaviour { public ColorChip ColorTabPrefab; public SpriteRenderer DemoImage; public SpriteRenderer HatImage; public SpriteRenderer SkinImage; public SpriteRenderer PetImage; public FloatRange XRange = new FloatRange(1.5f, 3f); public float YStart = 0.8f; public float YOffset = 0.8f; public int NumPerRow = 4; public Scroller scroller; private List ColorChips = new List(); public void OnEnable() { PlayerControl.SetPlayerMaterialColors((int)PlayerControl.LocalPlayer.Data.ColorId, this.DemoImage); PlayerControl.SetHatImage(SaveManager.LastHat, this.HatImage); PlayerControl.SetSkinImage(SaveManager.LastSkin, this.SkinImage); PlayerControl.SetPetImage(SaveManager.LastPet, (int)PlayerControl.LocalPlayer.Data.ColorId, this.PetImage); PetBehaviour[] unlockedPets = DestroyableSingleton.Instance.GetUnlockedPets(); for (int i = 0; i < unlockedPets.Length; i++) { PetBehaviour pet = unlockedPets[i]; float x = this.XRange.Lerp((float)(i % this.NumPerRow) / ((float)this.NumPerRow - 1f)); float y = this.YStart - (float)(i / this.NumPerRow) * this.YOffset; ColorChip chip = UnityEngine.Object.Instantiate(this.ColorTabPrefab, this.scroller.Inner); chip.transform.localPosition = new Vector3(x, y, -1f); chip.InUseForeground.SetActive(DestroyableSingleton.Instance.GetIdFromPet(pet) == SaveManager.LastPet); chip.Button.OnClick.AddListener(delegate() { this.SelectPet(chip, pet); }); PlayerControl.SetPetImage(pet, (int)PlayerControl.LocalPlayer.Data.ColorId, chip.Inner); this.ColorChips.Add(chip); } this.scroller.YBounds.max = -(this.YStart - (float)(unlockedPets.Length / this.NumPerRow) * this.YOffset) - 3f; } public void OnDisable() { for (int i = 0; i < this.ColorChips.Count; i++) { UnityEngine.Object.Destroy(this.ColorChips[i].gameObject); } this.ColorChips.Clear(); } private void SelectPet(ColorChip sender, PetBehaviour pet) { uint idFromPet = DestroyableSingleton.Instance.GetIdFromPet(pet); SaveManager.LastPet = idFromPet; PlayerControl.SetPetImage(pet, (int)PlayerControl.LocalPlayer.Data.ColorId, this.PetImage); if (PlayerControl.LocalPlayer) { PlayerControl.LocalPlayer.RpcSetPet(idFromPet); } for (int i = 0; i < this.ColorChips.Count; i++) { ColorChip colorChip = this.ColorChips[i]; colorChip.InUseForeground.SetActive(colorChip == sender); } } }