using System; using UnityEngine; public class ReportButtonManager : MonoBehaviour { public SpriteRenderer renderer; public void SetActive(bool isActive) { if (isActive) { this.renderer.color = Palette.EnabledColor; this.renderer.material.SetFloat("_Desat", 0f); return; } this.renderer.color = Palette.DisabledColor; this.renderer.material.SetFloat("_Desat", 1f); } public void DoClick() { if (!base.isActiveAndEnabled) { return; } PlayerControl.LocalPlayer.ReportClosest(); } }