using System; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; public class SceneChanger : MonoBehaviour { public string TargetScene; public Button.ButtonClickedEvent BeforeSceneChange; public void Click() { this.BeforeSceneChange.Invoke(); SceneChanger.ChangeScene(this.TargetScene); } public static void ChangeScene(string target) { SceneManager.LoadScene(target); } public void ExitGame() { Application.Quit(); } }