using System; using UnityEngine; [CreateAssetMenu] public class SkinData : ScriptableObject, IBuyable { public string ProdId { get { return this.RelatedHat.ProductId; } } public Sprite IdleFrame; public AnimationClip IdleAnim; public AnimationClip RunAnim; public AnimationClip EnterVentAnim; public AnimationClip ExitVentAnim; public AnimationClip KillTongueImpostor; public AnimationClip KillTongueVictim; public AnimationClip KillShootImpostor; public AnimationClip KillShootVictim; public AnimationClip KillStabVictim; public AnimationClip KillNeckVictim; public Sprite EjectFrame; public AnimationClip SpawnAnim; public bool Free; public HatBehaviour RelatedHat; public string StoreName; public int Order; }