using System; using System.Collections.Generic; using UnityEngine; public class SkinsTab : MonoBehaviour { public ColorChip ColorTabPrefab; public SpriteRenderer DemoImage; public SpriteRenderer HatImage; public SpriteRenderer SkinImage; public SpriteRenderer PetImage; public FloatRange XRange = new FloatRange(1.5f, 3f); public float YStart = 0.8f; public float YOffset = 0.8f; public int NumPerRow = 4; public Scroller scroller; private List ColorChips = new List(); public void OnEnable() { PlayerControl.SetPlayerMaterialColors((int)PlayerControl.LocalPlayer.Data.ColorId, this.DemoImage); PlayerControl.SetHatImage(SaveManager.LastHat, this.HatImage); PlayerControl.SetSkinImage(SaveManager.LastSkin, this.SkinImage); PlayerControl.SetPetImage(SaveManager.LastPet, (int)PlayerControl.LocalPlayer.Data.ColorId, this.PetImage); SkinData[] unlockedSkins = DestroyableSingleton.Instance.GetUnlockedSkins(); for (int i = 0; i < unlockedSkins.Length; i++) { SkinData skin = unlockedSkins[i]; float x = this.XRange.Lerp((float)(i % this.NumPerRow) / ((float)this.NumPerRow - 1f)); float y = this.YStart - (float)(i / this.NumPerRow) * this.YOffset; ColorChip colorChip = UnityEngine.Object.Instantiate(this.ColorTabPrefab, this.scroller.Inner); colorChip.transform.localPosition = new Vector3(x, y, -1f); colorChip.Button.OnClick.AddListener(delegate() { this.SelectHat(skin); }); colorChip.Inner.sprite = skin.IdleFrame; this.ColorChips.Add(colorChip); } this.scroller.YBounds.max = -(this.YStart - (float)(unlockedSkins.Length / this.NumPerRow) * this.YOffset) - 3f; } public void OnDisable() { for (int i = 0; i < this.ColorChips.Count; i++) { UnityEngine.Object.Destroy(this.ColorChips[i].gameObject); } this.ColorChips.Clear(); } public void Update() { PlayerControl.SetPlayerMaterialColors((int)PlayerControl.LocalPlayer.Data.ColorId, this.DemoImage); SkinData skinById = DestroyableSingleton.Instance.GetSkinById(SaveManager.LastSkin); for (int i = 0; i < this.ColorChips.Count; i++) { ColorChip colorChip = this.ColorChips[i]; colorChip.InUseForeground.SetActive(skinById.IdleFrame == colorChip.Inner.sprite); } } private void SelectHat(SkinData skin) { uint idFromSkin = DestroyableSingleton.Instance.GetIdFromSkin(skin); SaveManager.LastSkin = idFromSkin; PlayerControl.SetSkinImage(SaveManager.LastSkin, this.SkinImage); if (PlayerControl.LocalPlayer) { PlayerControl.LocalPlayer.RpcSetSkin(idFromSkin); } } }