using System; using UnityEngine; public class SoundStarter : MonoBehaviour { public string Name; public AudioClip SoundToPlay; public bool StopAll; [Range(0f, 1f)] public float Volume = 1f; public void Awake() { if (this.StopAll) { SoundManager.Instance.StopAllSound(); } SoundManager.Instance.CrossFadeSound(this.Name, this.SoundToPlay, this.Volume, 1.5f); } }