using System; using PowerTools; using UnityEngine; public class SurvCamera : MonoBehaviour { public SpriteAnim Image; public float CamSize = 3f; public float CamAspect = 1f; public Vector3 Offset; public AnimationClip OnAnim; public AnimationClip OffAnim; public void Awake() { this.Image = base.GetComponent(); } public void SetAnimation(bool on) { this.Image.Play(on ? this.OnAnim : this.OffAnim, 1f); } }