using System; using UnityEngine; public class TabGroup : MonoBehaviour { public SpriteRenderer Button; public ButtonRolloverHandler Rollover; public GameObject Content; internal void Close() { this.Button.color = Color.white; this.Rollover.OutColor = Color.white; this.Content.SetActive(false); } internal void Open() { this.Button.color = Color.green; this.Rollover.OutColor = Color.green; this.Content.SetActive(true); } }