using System; using System.Collections.Generic; using UnityEngine; public class TaskFolder : MonoBehaviour { public string FolderName; public TextRenderer Text; public TaskAdderGame Parent; public List SubFolders = new List(); public List Children = new List(); public void Start() { this.Text.Text = this.FolderName; } public void OnClick() { this.Parent.ShowFolder(this); } internal List OrderBy() { throw new NotImplementedException(); } }