using System; using System.Collections.Generic; public static class TempData { public static DeathReason LastDeathReason; public static GameOverReason EndReason = GameOverReason.HumansByTask; public static bool showAd; public static List winners = new List { new WinningPlayerData { Name = "WWWWWWWWWW", ColorId = 0, SkinId = 0U, IsDead = true }, new WinningPlayerData { Name = "WWWWWWWWWW", ColorId = 1, SkinId = 1U, IsDead = true }, new WinningPlayerData { Name = "WWWWWWWWWW", ColorId = 2, SkinId = 2U, IsDead = true }, new WinningPlayerData { Name = "WWWWWWWWWW", ColorId = 3, SkinId = 0U }, new WinningPlayerData { Name = "WWWWWWWWWW", ColorId = 4, SkinId = 1U }, new WinningPlayerData { Name = "WWWWWWWWWW", ColorId = 5, SkinId = 2U }, new WinningPlayerData { Name = "WWWWWWWWWW", ColorId = 6 }, new WinningPlayerData { Name = "WWWWWWWWWW", ColorId = 7 }, new WinningPlayerData { Name = "WWWWWWWWWW", ColorId = 8 } }; public static bool DidHumansWin(GameOverReason reason) { return reason == GameOverReason.HumansByTask || reason == GameOverReason.HumansByVote; } }