using System; using UnityEngine; public class TowerBehaviour : MonoBehaviour { public float timer; public float frameTime = 0.2f; public SpriteRenderer circle; public SpriteRenderer middle1; public SpriteRenderer middle2; public SpriteRenderer outer1; public SpriteRenderer outer2; public void Update() { this.timer += Time.deltaTime; if (this.timer < this.frameTime) { this.circle.color = Color.white; this.middle1.color = (this.middle2.color = (this.outer1.color = (this.outer2.color = Color.black))); return; } if (this.timer < 2f * this.frameTime) { this.middle1.color = (this.middle2.color = Color.white); this.circle.color = (this.outer1.color = (this.outer2.color = Color.black)); return; } if (this.timer < 3f * this.frameTime) { this.outer1.color = (this.outer2.color = Color.white); this.middle1.color = (this.middle2.color = (this.circle.color = Color.black)); return; } this.timer = 0f; } }