using System; public class WinningPlayerData { public string Name; public bool IsDead; public bool IsImpostor; public int ColorId; public uint SkinId; public uint HatId; public uint PetId; public bool IsYou; public WinningPlayerData() { } public WinningPlayerData(GameData.PlayerInfo player) { this.IsYou = (player.Object == PlayerControl.LocalPlayer); this.Name = player.PlayerName; this.IsDead = (player.IsDead || player.Disconnected); this.IsImpostor = player.IsImpostor; this.ColorId = (int)player.ColorId; this.SkinId = player.SkinId; this.PetId = player.PetId; this.HatId = player.HatId; } }