using Impostor.Api.Net;
using Impostor.Api.Net.Inner.Objects;
namespace Impostor.Api.Events.Player
{
public interface IPlayerEvent : IGameEvent
{
///
/// Gets the that triggered this .
///
IClientPlayer ClientPlayer { get; }
///
/// Gets the networked that triggered this .
/// This belongs to the .
///
IInnerPlayerControl PlayerControl { get; }
}
}