using System.Threading.Tasks; using Impostor.Api.Games; using Impostor.Api.Net.Inner; using Impostor.Api.Net.Inner.Objects; namespace Impostor.Api.Net { /// /// Represents a player in . /// public interface IClientPlayer { /// /// Gets the client that belongs to the player. /// IClient Client { get; } /// /// Gets the game where the belongs to. /// IGame Game { get; } /// /// Gets or sets the current limbo state of the player. /// LimboStates Limbo { get; set; } IInnerPlayerControl? Character { get; } public bool IsHost { get; } /// /// Checks if the specified is owned by . /// /// The . /// Returns true if owned by . bool IsOwner(IInnerNetObject netObject); ValueTask KickAsync(); ValueTask BanAsync(); } }