diff options
29 files changed, 349 insertions, 48 deletions
diff --git a/Build/Asura/Asura.vcxproj b/Build/Asura/Asura.vcxproj index 794950a..12968cb 100644 --- a/Build/Asura/Asura.vcxproj +++ b/Build/Asura/Asura.vcxproj @@ -123,15 +123,25 @@ <ClInclude Include="..\..\Source\Asura\Containers\Vector.hpp" /> <ClInclude Include="..\..\Source\Asura\GameObject.h" /> <ClInclude Include="..\..\Source\Asura\Graphics\Animation.h" /> + <ClInclude Include="..\..\Source\Asura\Graphics\Camera.h" /> <ClInclude Include="..\..\Source\Asura\Graphics\Color.h" /> + <ClInclude Include="..\..\Source\Asura\Graphics\Image.h" /> + <ClInclude Include="..\..\Source\Asura\Graphics\Mesh2D.h" /> + <ClInclude Include="..\..\Source\Asura\Graphics\Mesh2DRenderer.h" /> <ClInclude Include="..\..\Source\Asura\Graphics\OpenGL.h" /> <ClInclude Include="..\..\Source\Asura\Graphics\ParticleSystem.h" /> <ClInclude Include="..\..\Source\Asura\Graphics\Renderer.h" /> + <ClInclude Include="..\..\Source\Asura\Graphics\RenderTarget.h" /> + <ClInclude Include="..\..\Source\Asura\Graphics\ShapeRenderer.h" /> <ClInclude Include="..\..\Source\Asura\Graphics\SpriteBatch.h" /> + <ClInclude Include="..\..\Source\Asura\Graphics\SpriteRenderer.h" /> <ClInclude Include="..\..\Source\Asura\Graphics\Texture.h" /> <ClInclude Include="..\..\Source\Asura\Layer.h" /> + <ClInclude Include="..\..\Source\Asura\Math\Curve.h" /> + <ClInclude Include="..\..\Source\Asura\Math\RangedValue.h" /> <ClInclude Include="..\..\Source\Asura\Object.h" /> <ClInclude Include="..\..\Source\Asura\ObjectPool.h" /> + <ClInclude Include="..\..\Source\Asura\Physics\World.h" /> <ClInclude Include="..\..\Source\Asura\Prefab.h" /> <ClInclude Include="..\..\Source\Asura\Scene.h" /> <ClInclude Include="..\..\Source\Asura\Scripting\Luax.hpp" /> @@ -148,9 +158,7 @@ <ClInclude Include="..\..\Source\Asura\Exceptions\Exception.h" /> <ClInclude Include="..\..\Source\Asura\FileSystem\Asset.h" /> <ClInclude Include="..\..\Source\Asura\Font\TrueTypeFont.h" /> - <ClInclude Include="..\..\Source\Asura\Graphics\Canvas.h" /> <ClInclude Include="..\..\Source\Asura\Graphics\Graphic.h" /> - <ClInclude Include="..\..\Source\Asura\Graphics\Image.h" /> <ClInclude Include="..\..\Source\Asura\Graphics\Material.h" /> <ClInclude Include="..\..\Source\Asura\Graphics\Shader.h" /> <ClInclude Include="..\..\Source\Asura\Graphics\Sprite.h" /> @@ -167,13 +175,22 @@ <ClCompile Include="..\..\Source\Asura\Component.cpp" /> <ClCompile Include="..\..\Source\Asura\GameObject.cpp" /> <ClCompile Include="..\..\Source\Asura\Graphics\Animation.cpp" /> + <ClCompile Include="..\..\Source\Asura\Graphics\Camera.cpp" /> <ClCompile Include="..\..\Source\Asura\Graphics\Color.cpp" /> + <ClCompile Include="..\..\Source\Asura\Graphics\Image.cpp" /> + <ClCompile Include="..\..\Source\Asura\Graphics\Mesh2D.cpp" /> + <ClCompile Include="..\..\Source\Asura\Graphics\Mesh2DRenderer.cpp" /> <ClCompile Include="..\..\Source\Asura\Graphics\OpenGL.cpp" /> <ClCompile Include="..\..\Source\Asura\Graphics\ParticleSystem.cpp" /> <ClCompile Include="..\..\Source\Asura\Graphics\Renderer.cpp" /> + <ClCompile Include="..\..\Source\Asura\Graphics\RenderTarget.cpp" /> + <ClCompile Include="..\..\Source\Asura\Graphics\ShapeRenderer.cpp" /> <ClCompile Include="..\..\Source\Asura\Graphics\SpriteBatch.cpp" /> + <ClCompile Include="..\..\Source\Asura\Graphics\SpriteRenderer.cpp" /> <ClCompile Include="..\..\Source\Asura\Graphics\Texture.cpp" /> <ClCompile Include="..\..\Source\Asura\Layer.cpp" /> + <ClCompile Include="..\..\Source\Asura\Math\Curve.cpp" /> + <ClCompile Include="..\..\Source\Asura\Math\RangedValue.cpp" /> <ClCompile Include="..\..\Source\Asura\Object.cpp" /> <ClCompile Include="..\..\Source\Asura\ObjectPool.cpp" /> <ClCompile Include="..\..\Source\Asura\Prefab.cpp" /> @@ -190,13 +207,10 @@ <ClCompile Include="..\..\Source\Asura\Exceptions\Exception.cpp" /> <ClCompile Include="..\..\Source\Asura\FileSystem\Asset.cpp" /> <ClCompile Include="..\..\Source\Asura\Font\TrueTypeFont.cpp" /> - <ClCompile Include="..\..\Source\Asura\Graphics\Canvas.cpp" /> <ClCompile Include="..\..\Source\Asura\Graphics\Graphic.cpp" /> - <ClCompile Include="..\..\Source\Asura\Graphics\Image.cpp" /> <ClCompile Include="..\..\Source\Asura\Graphics\Material.cpp" /> <ClCompile Include="..\..\Source\Asura\Graphics\Shader.cpp" /> <ClCompile Include="..\..\Source\Asura\Graphics\Sprite.cpp" /> - <ClCompile Include="..\..\Source\Asura\GUI\Button.cpp" /> <ClCompile Include="..\..\Source\Asura\Input\Keyboard.cpp" /> <ClCompile Include="..\..\Source\Asura\Math\Functions.cpp" /> <ClCompile Include="..\..\Source\Asura\Math\Matrix44.cpp" /> @@ -206,9 +220,6 @@ <ClCompile Include="..\..\Source\Asura\Profiler\Stats.cpp" /> <ClCompile Include="..\..\Source\Asura\Time\Timer.cpp" /> </ItemGroup> - <ItemGroup> - <None Include="..\..\Source\Asura\GUI\README.md" /> - </ItemGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> <ImportGroup Label="ExtensionTargets"> </ImportGroup> diff --git a/Build/Asura/Asura.vcxproj.filters b/Build/Asura/Asura.vcxproj.filters index e12cf66..153a4cc 100644 --- a/Build/Asura/Asura.vcxproj.filters +++ b/Build/Asura/Asura.vcxproj.filters @@ -22,9 +22,6 @@ <Filter Include="Font"> <UniqueIdentifier>{16e89584-708f-4a2f-9dc4-8e01ba938e88}</UniqueIdentifier> </Filter> - <Filter Include="GUI"> - <UniqueIdentifier>{7bd07713-8cd4-4bfd-9170-ee9fccc67fe3}</UniqueIdentifier> - </Filter> <Filter Include="Input"> <UniqueIdentifier>{426b5d06-f2e9-4879-b0a0-0cde9130d0bc}</UniqueIdentifier> </Filter> @@ -46,6 +43,9 @@ <Filter Include="Scripting"> <UniqueIdentifier>{9dcab30a-6b0b-4f4c-9fc1-330f333da238}</UniqueIdentifier> </Filter> + <Filter Include="Physics"> + <UniqueIdentifier>{f94a816c-f744-4d8b-aa3b-0d1c32e388ba}</UniqueIdentifier> + </Filter> </ItemGroup> <ItemGroup> <ClInclude Include="..\..\Source\Asura\AI\BehaviorTree.h"> @@ -78,15 +78,9 @@ <ClInclude Include="..\..\Source\Asura\Font\TrueTypeFont.h"> <Filter>Font</Filter> </ClInclude> - <ClInclude Include="..\..\Source\Asura\Graphics\Canvas.h"> - <Filter>Graphics</Filter> - </ClInclude> <ClInclude Include="..\..\Source\Asura\Graphics\Graphic.h"> <Filter>Graphics</Filter> </ClInclude> - <ClInclude Include="..\..\Source\Asura\Graphics\Image.h"> - <Filter>Graphics</Filter> - </ClInclude> <ClInclude Include="..\..\Source\Asura\Graphics\Material.h"> <Filter>Graphics</Filter> </ClInclude> @@ -163,6 +157,36 @@ <ClInclude Include="..\..\Source\Asura\Graphics\SpriteBatch.h"> <Filter>Graphics</Filter> </ClInclude> + <ClInclude Include="..\..\Source\Asura\Graphics\ShapeRenderer.h"> + <Filter>Graphics</Filter> + </ClInclude> + <ClInclude Include="..\..\Source\Asura\Graphics\SpriteRenderer.h"> + <Filter>Graphics</Filter> + </ClInclude> + <ClInclude Include="..\..\Source\Asura\Graphics\Camera.h"> + <Filter>Graphics</Filter> + </ClInclude> + <ClInclude Include="..\..\Source\Asura\Physics\World.h"> + <Filter>Physics</Filter> + </ClInclude> + <ClInclude Include="..\..\Source\Asura\Math\RangedValue.h"> + <Filter>Math</Filter> + </ClInclude> + <ClInclude Include="..\..\Source\Asura\Math\Curve.h"> + <Filter>Math</Filter> + </ClInclude> + <ClInclude Include="..\..\Source\Asura\Graphics\Mesh2D.h"> + <Filter>Graphics</Filter> + </ClInclude> + <ClInclude Include="..\..\Source\Asura\Graphics\RenderTarget.h"> + <Filter>Graphics</Filter> + </ClInclude> + <ClInclude Include="..\..\Source\Asura\Graphics\Image.h"> + <Filter>Graphics</Filter> + </ClInclude> + <ClInclude Include="..\..\Source\Asura\Graphics\Mesh2DRenderer.h"> + <Filter>Graphics</Filter> + </ClInclude> </ItemGroup> <ItemGroup> <ClCompile Include="..\..\Source\Asura\AI\BehaviorTree.cpp"> @@ -198,15 +222,9 @@ <ClCompile Include="..\..\Source\Asura\Font\TrueTypeFont.cpp"> <Filter>Font</Filter> </ClCompile> - <ClCompile Include="..\..\Source\Asura\Graphics\Canvas.cpp"> - <Filter>Graphics</Filter> - </ClCompile> <ClCompile Include="..\..\Source\Asura\Graphics\Graphic.cpp"> <Filter>Graphics</Filter> </ClCompile> - <ClCompile Include="..\..\Source\Asura\Graphics\Image.cpp"> - <Filter>Graphics</Filter> - </ClCompile> <ClCompile Include="..\..\Source\Asura\Graphics\Material.cpp"> <Filter>Graphics</Filter> </ClCompile> @@ -216,9 +234,6 @@ <ClCompile Include="..\..\Source\Asura\Graphics\Sprite.cpp"> <Filter>Graphics</Filter> </ClCompile> - <ClCompile Include="..\..\Source\Asura\GUI\Button.cpp"> - <Filter>GUI</Filter> - </ClCompile> <ClCompile Include="..\..\Source\Asura\Input\Keyboard.cpp"> <Filter>Input</Filter> </ClCompile> @@ -272,10 +287,32 @@ <ClCompile Include="..\..\Source\Asura\Graphics\SpriteBatch.cpp"> <Filter>Graphics</Filter> </ClCompile> - </ItemGroup> - <ItemGroup> - <None Include="..\..\Source\Asura\GUI\README.md"> - <Filter>GUI</Filter> - </None> + <ClCompile Include="..\..\Source\Asura\Graphics\ShapeRenderer.cpp"> + <Filter>Graphics</Filter> + </ClCompile> + <ClCompile Include="..\..\Source\Asura\Graphics\SpriteRenderer.cpp"> + <Filter>Graphics</Filter> + </ClCompile> + <ClCompile Include="..\..\Source\Asura\Graphics\Camera.cpp"> + <Filter>Graphics</Filter> + </ClCompile> + <ClCompile Include="..\..\Source\Asura\Math\RangedValue.cpp"> + <Filter>Math</Filter> + </ClCompile> + <ClCompile Include="..\..\Source\Asura\Math\Curve.cpp"> + <Filter>Math</Filter> + </ClCompile> + <ClCompile Include="..\..\Source\Asura\Graphics\Mesh2D.cpp"> + <Filter>Graphics</Filter> + </ClCompile> + <ClCompile Include="..\..\Source\Asura\Graphics\RenderTarget.cpp"> + <Filter>Graphics</Filter> + </ClCompile> + <ClCompile Include="..\..\Source\Asura\Graphics\Image.cpp"> + <Filter>Graphics</Filter> + </ClCompile> + <ClCompile Include="..\..\Source\Asura\Graphics\Mesh2DRenderer.cpp"> + <Filter>Graphics</Filter> + </ClCompile> </ItemGroup> </Project>
\ No newline at end of file diff --git a/Source/Asura/GameObject.h b/Source/Asura/GameObject.h index fcef864..f4c4eb8 100644 --- a/Source/Asura/GameObject.h +++ b/Source/Asura/GameObject.h @@ -12,7 +12,7 @@ namespace AsuraEngine { /// - /// Ϸʵ + /// Ϸʵ壬 /// class GameObject final : public Object { diff --git a/Source/Asura/Graphics/Animation.h b/Source/Asura/Graphics/Animation.h index e69de29..e3d82b7 100644 --- a/Source/Asura/Graphics/Animation.h +++ b/Source/Asura/Graphics/Animation.h @@ -0,0 +1,39 @@ +#ifndef __AE_ANIMATION_H__ +#define __AE_ANIMATION_H__ + +#include "Sprite.h" +#include "Component.h" + +namespace AsuraEngine +{ + namespace Graphics + { + + /// + /// ؼ֡ + /// + class AnimationKeyFrame + { + + }; + + /// + /// SpriteԸıspriteĴСתšimage + /// + class Animation final : public Component + { + public: + + private: + + /// + /// + /// + Sprite* mSprite; + + }; + + } +} + +#endif
\ No newline at end of file diff --git a/Source/Asura/Graphics/Camera.cpp b/Source/Asura/Graphics/Camera.cpp new file mode 100644 index 0000000..e69de29 --- /dev/null +++ b/Source/Asura/Graphics/Camera.cpp diff --git a/Source/Asura/Graphics/Camera.h b/Source/Asura/Graphics/Camera.h new file mode 100644 index 0000000..9da6ab0 --- /dev/null +++ b/Source/Asura/Graphics/Camera.h @@ -0,0 +1,37 @@ +#ifndef __AE_CAMERA_H__ +#define __AE_CAMERA_H__ + +#include "RenderTarget.h" +#include "Component.h" + +namespace AsuraEngine +{ + namespace Graphics + { + + /// + /// Orthographic Camera. + /// + class Camera : public Component + { + public: + + + private: + + /// + /// ȾĿ + /// + RenderTarget* mRenderTarget; + + /// + /// ǷȾĻ + /// + bool mIsOnScreen; + + }; + + } +} + +#endif diff --git a/Source/Asura/Graphics/Image.h b/Source/Asura/Graphics/Image.h index bd885eb..198ad9e 100644 --- a/Source/Asura/Graphics/Image.h +++ b/Source/Asura/Graphics/Image.h @@ -1,17 +1,36 @@ #ifndef __AE_IMAGE_H__ #define __AE_IMAGE_H__ -namespace AsuraEngine +#include "Math/Vector2.h" +#include "Object.h" + +namespace AsuraEngine { - namespace Graphics - { - - class Image - { - + namespace Graphics + { + + /// + /// ImageͼƬڴȡϷĽһImageڴ桢ԴֻᱣһݣҪ + /// imageêλãźתǶȣʹspriteһֻࡣ + /// + class Image final : public Object + { + public: + + Math::Vector2 GetSize(); + uint GetWidth(); + uint GetHeight(); + + private: + + /// + /// СΪλ + /// + uint mWidth, mHeight; + }; - - } + + } } #endif
\ No newline at end of file diff --git a/Source/Asura/Graphics/Material.h b/Source/Asura/Graphics/Material.h index 16411a0..13c066a 100644 --- a/Source/Asura/Graphics/Material.h +++ b/Source/Asura/Graphics/Material.h @@ -22,7 +22,7 @@ namespace AsuraEngine /// ͬͨļ(.mat)ʵ֣ڴáAsuraУShaderֱӦõȾ̶һ /// ʹɲshaderuniformsmaterial䵱shaderĴ /// - class Material : public Object + class Material final : public Object { public: @@ -116,6 +116,8 @@ namespace AsuraEngine LUAX_DECL_FACTORY( Material ); + LUAX_DECL_METHOD( l_Clone ); + LUAX_DECL_METHOD( l_SetShader ); LUAX_DECL_METHOD( l_SetTexture ); @@ -126,7 +128,6 @@ namespace AsuraEngine LUAX_DECL_METHOD( l_SetFloat ); LUAX_DECL_METHOD( l_SetInteger ); LUAX_DECL_METHOD( l_SetColor ); - LUAX_DECL_METHOD( l_SetVertexAttributes ); LUAX_DECL_METHOD( l_GetUniformInfo ); LUAX_DECL_METHOD( l_GetUniformInfof ); diff --git a/Source/Asura/Graphics/Mesh2D.cpp b/Source/Asura/Graphics/Mesh2D.cpp new file mode 100644 index 0000000..e69de29 --- /dev/null +++ b/Source/Asura/Graphics/Mesh2D.cpp diff --git a/Source/Asura/Graphics/Mesh2D.h b/Source/Asura/Graphics/Mesh2D.h new file mode 100644 index 0000000..a113f4c --- /dev/null +++ b/Source/Asura/Graphics/Mesh2D.h @@ -0,0 +1,20 @@ +#ifndef __AE_MESH2D_H__ +#define __AE_MESH2D_H__ + +namespace AsuraEngine +{ + namespace Graphics + { + + /// + /// 2D meshһЩUV + /// + class Mesh2D + { + + }; + + } +} + +#endif
\ No newline at end of file diff --git a/Source/Asura/Graphics/Mesh2DRenderer.cpp b/Source/Asura/Graphics/Mesh2DRenderer.cpp new file mode 100644 index 0000000..e69de29 --- /dev/null +++ b/Source/Asura/Graphics/Mesh2DRenderer.cpp diff --git a/Source/Asura/Graphics/Mesh2DRenderer.h b/Source/Asura/Graphics/Mesh2DRenderer.h new file mode 100644 index 0000000..e69de29 --- /dev/null +++ b/Source/Asura/Graphics/Mesh2DRenderer.h diff --git a/Source/Asura/Graphics/ParticleSystem.h b/Source/Asura/Graphics/ParticleSystem.h index 98aba49..2c22608 100644 --- a/Source/Asura/Graphics/ParticleSystem.h +++ b/Source/Asura/Graphics/ParticleSystem.h @@ -8,7 +8,7 @@ namespace AsuraEngine namespace Graphics { - class ParticleSystem : public Component + class ParticleSystem final : public Component { }; diff --git a/Source/Asura/Graphics/RenderTarget.cpp b/Source/Asura/Graphics/RenderTarget.cpp new file mode 100644 index 0000000..e69de29 --- /dev/null +++ b/Source/Asura/Graphics/RenderTarget.cpp diff --git a/Source/Asura/Graphics/RenderTarget.h b/Source/Asura/Graphics/RenderTarget.h new file mode 100644 index 0000000..b3f90cd --- /dev/null +++ b/Source/Asura/Graphics/RenderTarget.h @@ -0,0 +1,22 @@ +#ifndef __AE_RENDER_TARGET_H__ +#define __AE_RENDER_TARGET_H__ + +#include "Texture.h" + +namespace AsuraEngine +{ + namespace Graphics + { + + class RenderTarget : public Texture + { + public: + + + + }; + + } +} + +#endif
\ No newline at end of file diff --git a/Source/Asura/Graphics/Renderer.h b/Source/Asura/Graphics/Renderer.h index 2efa391..c3677a7 100644 --- a/Source/Asura/Graphics/Renderer.h +++ b/Source/Asura/Graphics/Renderer.h @@ -9,16 +9,26 @@ namespace AsuraEngine namespace Graphics { + /// + /// ࣬ȾRendererദÿRenderer߱һʡ + /// class Renderer : public Component { public: + /// /// һô˷ͻ´shared materialô˷ζҪmaterialýģʱʹõIJ /// shared materialҪһݣӰrenderer /// Material* GetMaterial(); - private: + /// + /// Ⱦص + /// + virtual void OnRender() = 0; + + protected: + Material* mMaterial; }; diff --git a/Source/Asura/Graphics/Shader.h b/Source/Asura/Graphics/Shader.h index 7c09139..ccd38af 100644 --- a/Source/Asura/Graphics/Shader.h +++ b/Source/Asura/Graphics/Shader.h @@ -18,7 +18,7 @@ namespace AsuraEngine /// /// һshaderһڲʼ乲ijShaderuniformsͶݣֻuniforms location /// - class Shader : public Object + class Shader final : public Object { public: diff --git a/Source/Asura/Graphics/ShapeRenderer.cpp b/Source/Asura/Graphics/ShapeRenderer.cpp new file mode 100644 index 0000000..e69de29 --- /dev/null +++ b/Source/Asura/Graphics/ShapeRenderer.cpp diff --git a/Source/Asura/Graphics/ShapeRenderer.h b/Source/Asura/Graphics/ShapeRenderer.h new file mode 100644 index 0000000..e69de29 --- /dev/null +++ b/Source/Asura/Graphics/ShapeRenderer.h diff --git a/Source/Asura/Graphics/Sprite.h b/Source/Asura/Graphics/Sprite.h index e69de29..b573c45 100644 --- a/Source/Asura/Graphics/Sprite.h +++ b/Source/Asura/Graphics/Sprite.h @@ -0,0 +1,67 @@ +#ifndef __AE_SPRITE_H__ +#define __AE_SPRITE_H__ + +#include "Math/Vector2.h" +#include "Transform.h" +#include "Component.h" +#include "Image.h" + +namespace AsuraEngine +{ + namespace Graphics + { + + /// + /// SpriteǿimageĴimagesprite乲ݣspriteimageԣתŵȡ + /// + class Sprite final : public Object + { + public: + + enum Type + { + + }; + + /// + /// 뷽ʽ + /// + enum Align + { + + }; + + void SetImage(Image* image); + + private: + + /// + /// ê + /// + Math::Vector2 mAnchor; + + /// + /// С + /// + Math::Vector2 size; + + /// + /// GameObjecttransform + /// + Transform mTransform; + + /// + /// image + /// + Image* mImage; + + //---------------------------------------------------------------------------------------------------- + + + + }; + + } +} + +#endif
\ No newline at end of file diff --git a/Source/Asura/Graphics/SpriteRenderer.cpp b/Source/Asura/Graphics/SpriteRenderer.cpp new file mode 100644 index 0000000..e69de29 --- /dev/null +++ b/Source/Asura/Graphics/SpriteRenderer.cpp diff --git a/Source/Asura/Graphics/SpriteRenderer.h b/Source/Asura/Graphics/SpriteRenderer.h new file mode 100644 index 0000000..4df932c --- /dev/null +++ b/Source/Asura/Graphics/SpriteRenderer.h @@ -0,0 +1,29 @@ +#ifndef __AE_SPRITE_RENDERER_H__ +#define __AE_SPRITE_RENDERER_H__ + +#include "Renderer.h" +#include "Sprite.h" + +namespace AsuraEngine +{ + namespace Graphics + { + + class SpriteRenderer final : public Renderer + { + public: + void OnRender() override; + + private: + + /// + /// Ⱦsprite + /// + Sprite* mSprite; + + }; + + } +} + +#endif
\ No newline at end of file diff --git a/Source/Asura/Graphics/Texture.h b/Source/Asura/Graphics/Texture.h index 0b9af4c..cc015ef 100644 --- a/Source/Asura/Graphics/Texture.h +++ b/Source/Asura/Graphics/Texture.h @@ -1,12 +1,17 @@ #ifndef __AE_TEXTURE_H__ #define __AE_TEXTURE_H__ +#include "Component.h" + namespace AsuraEngine { namespace Graphics { - class Texture + /// + /// 2Dࣩ2d meshrender targetбʹ + /// + class Texture : public Component { }; diff --git a/Source/Asura/Math/Curve.cpp b/Source/Asura/Math/Curve.cpp new file mode 100644 index 0000000..e69de29 --- /dev/null +++ b/Source/Asura/Math/Curve.cpp diff --git a/Source/Asura/Math/Curve.h b/Source/Asura/Math/Curve.h new file mode 100644 index 0000000..e69de29 --- /dev/null +++ b/Source/Asura/Math/Curve.h diff --git a/Source/Asura/Math/RangedValue.cpp b/Source/Asura/Math/RangedValue.cpp new file mode 100644 index 0000000..e69de29 --- /dev/null +++ b/Source/Asura/Math/RangedValue.cpp diff --git a/Source/Asura/Math/RangedValue.h b/Source/Asura/Math/RangedValue.h new file mode 100644 index 0000000..e69de29 --- /dev/null +++ b/Source/Asura/Math/RangedValue.h diff --git a/Source/Asura/Physics/World.h b/Source/Asura/Physics/World.h new file mode 100644 index 0000000..e69de29 --- /dev/null +++ b/Source/Asura/Physics/World.h diff --git a/Source/Asura/Transform.h b/Source/Asura/Transform.h index 98a0c77..cca7575 100644 --- a/Source/Asura/Transform.h +++ b/Source/Asura/Transform.h @@ -1,12 +1,16 @@ #ifndef __AE_TRANSFORM_H__ #define __AE_TRANSFORM_H__ +#include "Object.h" #include "Math/Vector2.h" namespace AsuraEngine { - class Transform + /// + /// TransformΪԣΪ + /// + class Transform final : public Object { private: Math::Vector2 position; |