diff options
Diffstat (limited to 'Build/3rdParty/SDL2/SDL2.vcxproj')
-rw-r--r-- | Build/3rdParty/SDL2/SDL2.vcxproj | 224 |
1 files changed, 49 insertions, 175 deletions
diff --git a/Build/3rdParty/SDL2/SDL2.vcxproj b/Build/3rdParty/SDL2/SDL2.vcxproj index 9a61b1c..55b5382 100644 --- a/Build/3rdParty/SDL2/SDL2.vcxproj +++ b/Build/3rdParty/SDL2/SDL2.vcxproj @@ -26,30 +26,30 @@ </PropertyGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> - <ConfigurationType>Application</ConfigurationType> + <ConfigurationType>DynamicLibrary</ConfigurationType> <UseDebugLibraries>true</UseDebugLibraries> <PlatformToolset>v141</PlatformToolset> <CharacterSet>MultiByte</CharacterSet> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration"> - <ConfigurationType>Application</ConfigurationType> + <ConfigurationType>DynamicLibrary</ConfigurationType> <UseDebugLibraries>false</UseDebugLibraries> <PlatformToolset>v141</PlatformToolset> <WholeProgramOptimization>true</WholeProgramOptimization> <CharacterSet>MultiByte</CharacterSet> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration"> - <ConfigurationType>Application</ConfigurationType> + <ConfigurationType>DynamicLibrary</ConfigurationType> <UseDebugLibraries>true</UseDebugLibraries> <PlatformToolset>v141</PlatformToolset> - <CharacterSet>MultiByte</CharacterSet> + <CharacterSet>NotSet</CharacterSet> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration"> - <ConfigurationType>Application</ConfigurationType> + <ConfigurationType>DynamicLibrary</ConfigurationType> <UseDebugLibraries>false</UseDebugLibraries> <PlatformToolset>v141</PlatformToolset> <WholeProgramOptimization>true</WholeProgramOptimization> - <CharacterSet>MultiByte</CharacterSet> + <CharacterSet>NotSet</CharacterSet> </PropertyGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> <ImportGroup Label="ExtensionSettings"> @@ -69,15 +69,32 @@ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> </ImportGroup> <PropertyGroup Label="UserMacros" /> - <PropertyGroup /> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> + <OutDir>$(SolutionDir)..\Bin\win64</OutDir> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> + <OutDir>$(SolutionDir)..\Bin\win64</OutDir> + </PropertyGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> <ClCompile> <WarningLevel>Level3</WarningLevel> <Optimization>Disabled</Optimization> - <SDLCheck>true</SDLCheck> - <ConformanceMode>true</ConformanceMode> + <SDLCheck>false</SDLCheck> + <ConformanceMode>false</ConformanceMode> <AdditionalIncludeDirectories>$(SolutionDir)..\Source\3rdparty\SDL2\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> + <PreprocessorDefinitions>_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions> + <BufferSecurityCheck>false</BufferSecurityCheck> + <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary> + <EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet> + <OmitDefaultLibName>true</OmitDefaultLibName> + <InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion> + <BasicRuntimeChecks>Default</BasicRuntimeChecks> </ClCompile> + <Link> + <AdditionalDependencies>setupapi.lib;winmm.lib;imm32.lib;version.lib;%(AdditionalDependencies)</AdditionalDependencies> + <IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries> + <SubSystem>Windows</SubSystem> + </Link> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> <ClCompile> @@ -109,186 +126,33 @@ <Optimization>MaxSpeed</Optimization> <FunctionLevelLinking>true</FunctionLevelLinking> <IntrinsicFunctions>true</IntrinsicFunctions> - <SDLCheck>true</SDLCheck> - <ConformanceMode>true</ConformanceMode> + <SDLCheck>false</SDLCheck> + <ConformanceMode>false</ConformanceMode> <AdditionalIncludeDirectories>$(SolutionDir)..\Source\3rdparty\SDL2\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> + <PreprocessorDefinitions>NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions> + <BufferSecurityCheck>false</BufferSecurityCheck> + <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary> + <EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet> + <OmitDefaultLibName>true</OmitDefaultLibName> + <InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion> </ClCompile> <Link> <EnableCOMDATFolding>true</EnableCOMDATFolding> <OptimizeReferences>true</OptimizeReferences> + <AdditionalDependencies>setupapi.lib;winmm.lib;imm32.lib;version.lib;%(AdditionalDependencies)</AdditionalDependencies> + <IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries> + <SubSystem>Windows</SubSystem> </Link> </ItemDefinitionGroup> <ItemGroup> - 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<ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_gamecontroller.h" /> - <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_gesture.h" /> - <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_haptic.h" /> - <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_hints.h" /> - <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_joystick.h" /> - <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_keyboard.h" /> - <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_keycode.h" /> - <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_loadso.h" /> - <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_log.h" /> - <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_main.h" /> - <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_messagebox.h" /> - <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_mouse.h" /> - <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_mutex.h" /> - 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<ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_test_compare.h" /> - <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_test_crc32.h" /> - <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_test_font.h" /> - <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_test_fuzzer.h" /> - <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_test_harness.h" /> - <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_test_images.h" /> - <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_test_log.h" /> - <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_test_md5.h" /> - <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_test_memory.h" /> - <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_test_random.h" /> - <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_thread.h" /> - <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_timer.h" /> - <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_touch.h" /> - <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_types.h" /> - <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_version.h" /> - <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_video.h" /> - <ClInclude Include="..\..\..\Source\3rdparty\SDL2\include\SDL_vulkan.h" /> - <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\audio\directsound\SDL_directsound.h" /> - <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\audio\disk\SDL_diskaudio.h" /> - <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\audio\dummy\SDL_dummyaudio.h" /> - <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\audio\SDL_audio_c.h" /> - <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\audio\SDL_audiodev_c.h" /> - <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\audio\SDL_sysaudio.h" /> - <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\audio\SDL_wave.h" /> - <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\audio\wasapi\SDL_wasapi.h" /> - <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\audio\winmm\SDL_winmm.h" /> + <ClInclude Include="..\..\..\Source\3rdParty\SDL2\src\audio\SDL_audiodev_c.h" /> + <ClInclude Include="..\..\..\Source\3rdParty\SDL2\src\audio\SDL_audio_c.h" /> <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\core\windows\SDL_directx.h" /> - <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\core\windows\SDL_windows.h" /> - <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\core\windows\SDL_xinput.h" /> - <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\dynapi\SDL_dynapi.h" /> - <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\dynapi\SDL_dynapi_overrides.h" /> - <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\dynapi\SDL_dynapi_procs.h" /> <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\events\blank_cursor.h" /> <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\events\default_cursor.h" /> - <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\events\SDL_clipboardevents_c.h" /> - <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\events\SDL_dropevents_c.h" /> - <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\events\SDL_events_c.h" /> - <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\events\SDL_gesture_c.h" /> - <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\events\SDL_keyboard_c.h" /> - <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\events\SDL_mouse_c.h" /> - <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\events\SDL_sysevents.h" /> - <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\events\SDL_touch_c.h" /> - <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\events\SDL_windowevents_c.h" /> - <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\haptic\SDL_syshaptic.h" /> - <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\haptic\windows\SDL_dinputhaptic_c.h" /> - <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\haptic\windows\SDL_windowshaptic_c.h" /> - <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\haptic\windows\SDL_xinputhaptic_c.h" /> - <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\joystick\SDL_joystick_c.h" /> - <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\joystick\SDL_sysjoystick.h" /> - <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\joystick\windows\SDL_dinputjoystick_c.h" /> - <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\joystick\windows\SDL_windowsjoystick_c.h" /> - <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\joystick\windows\SDL_xinputjoystick_c.h" /> <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\libm\math_libm.h" /> <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\libm\math_private.h" /> - <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\render\direct3d11\SDL_shaders_d3d11.h" /> - <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\render\direct3d\SDL_shaders_d3d.h" /> - <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\render\opengl\SDL_glfuncs.h" /> - <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\render\opengl\SDL_shaders_gl.h" /> - <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\render\opengles\SDL_glesfuncs.h" /> - <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\render\SDL_d3dmath.h" /> - <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\render\SDL_sysrender.h" /> - <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\render\SDL_yuv_sw_c.h" /> - <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\render\software\SDL_blendfillrect.h" /> - <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\render\software\SDL_blendline.h" /> - <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\render\software\SDL_blendpoint.h" /> - <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\render\software\SDL_draw.h" /> - <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\render\software\SDL_drawline.h" /> - <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\render\software\SDL_drawpoint.h" /> - <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\render\software\SDL_render_sw_c.h" /> - <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\render\software\SDL_rotate.h" /> - <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\SDL_dataqueue.h" /> - <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\SDL_error_c.h" /> - <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\thread\SDL_systhread.h" /> - <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\thread\SDL_thread_c.h" /> - <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\thread\windows\SDL_systhread_c.h" /> - <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\timer\SDL_timer_c.h" /> - <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\video\dummy\SDL_nullevents_c.h" /> - <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\video\dummy\SDL_nullframebuffer_c.h" /> - <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\video\dummy\SDL_nullvideo.h" /> - <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\video\SDL_blit.h" /> - <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\video\SDL_blit_auto.h" /> - <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\video\SDL_blit_copy.h" /> - <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\video\SDL_blit_slow.h" /> - <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\video\SDL_pixels_c.h" /> - <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\video\SDL_rect_c.h" /> - <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\video\SDL_RLEaccel_c.h" /> - <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\video\SDL_shape_internals.h" /> - <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\video\SDL_sysvideo.h" /> - <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\video\SDL_vulkan_internal.h" /> - <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\video\SDL_yuv_c.h" /> - <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\video\windows\SDL_vkeys.h" /> - <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\video\windows\SDL_windowsclipboard.h" /> - <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\video\windows\SDL_windowsevents.h" /> - <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\video\windows\SDL_windowsframebuffer.h" /> - <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\video\windows\SDL_windowskeyboard.h" /> - <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\video\windows\SDL_windowsmessagebox.h" /> - <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\video\windows\SDL_windowsmodes.h" /> - <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\video\windows\SDL_windowsmouse.h" /> - <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\video\windows\SDL_windowsopengl.h" /> - <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\video\windows\SDL_windowsshape.h" /> - <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\video\windows\SDL_windowsvideo.h" /> - <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\video\windows\SDL_windowsvulkan.h" /> - <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\video\windows\SDL_windowswindow.h" /> - <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\video\windows\wmmsg.h" /> - <ClInclude Include="..\..\..\Source\3rdparty\SDL2\src\video\yuv2rgb\yuv_rgb.h" /> </ItemGroup> <ItemGroup> <ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\atomic\SDL_atomic.c" /> @@ -310,6 +174,7 @@ <ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\cpuinfo\SDL_cpuinfo.c" /> <ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\dynapi\SDL_dynapi.c" /> <ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\events\SDL_clipboardevents.c" /> + <ClCompile Include="..\..\..\Source\3rdParty\SDL2\src\events\SDL_displayevents.c" /> <ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\events\SDL_dropevents.c" /> <ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\events\SDL_events.c" /> <ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\events\SDL_gesture.c" /> @@ -324,6 +189,12 @@ <ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\haptic\windows\SDL_dinputhaptic.c" /> <ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\haptic\windows\SDL_windowshaptic.c" /> <ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\haptic\windows\SDL_xinputhaptic.c" /> + <ClCompile Include="..\..\..\Source\3rdParty\SDL2\src\hidapi\windows\hid.c" /> + <ClCompile Include="..\..\..\Source\3rdParty\SDL2\src\joystick\hidapi\SDL_hidapijoystick.c" /> + <ClCompile Include="..\..\..\Source\3rdParty\SDL2\src\joystick\hidapi\SDL_hidapi_ps4.c" /> + <ClCompile Include="..\..\..\Source\3rdParty\SDL2\src\joystick\hidapi\SDL_hidapi_switch.c" /> + <ClCompile Include="..\..\..\Source\3rdParty\SDL2\src\joystick\hidapi\SDL_hidapi_xbox360.c" /> + <ClCompile Include="..\..\..\Source\3rdParty\SDL2\src\joystick\hidapi\SDL_hidapi_xboxone.c" /> <ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\joystick\SDL_gamecontroller.c" /> <ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\joystick\SDL_joystick.c" /> <ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\joystick\windows\SDL_dinputjoystick.c" /> @@ -331,6 +202,7 @@ <ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\joystick\windows\SDL_windowsjoystick.c" /> <ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\joystick\windows\SDL_xinputjoystick.c" /> <ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\libm\e_atan2.c" /> + <ClCompile Include="..\..\..\Source\3rdParty\SDL2\src\libm\e_exp.c" /> <ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\libm\e_fmod.c" /> <ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\libm\e_log.c" /> <ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\libm\e_log10.c" /> @@ -376,6 +248,8 @@ <ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\SDL_error.c" /> <ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\SDL_hints.c" /> <ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\SDL_log.c" /> + <ClCompile Include="..\..\..\Source\3rdParty\SDL2\src\sensor\dummy\SDL_dummysensor.c" /> + <ClCompile Include="..\..\..\Source\3rdParty\SDL2\src\sensor\SDL_sensor.c" /> <ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\stdlib\SDL_getenv.c" /> <ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\stdlib\SDL_iconv.c" /> <ClCompile Include="..\..\..\Source\3rdparty\SDL2\src\stdlib\SDL_malloc.c" /> |