diff options
Diffstat (limited to 'Build/3rdParty/box2d/box2d.vcxproj')
-rw-r--r-- | Build/3rdParty/box2d/box2d.vcxproj | 103 |
1 files changed, 101 insertions, 2 deletions
diff --git a/Build/3rdParty/box2d/box2d.vcxproj b/Build/3rdParty/box2d/box2d.vcxproj index 94b9b8d..2eef062 100644 --- a/Build/3rdParty/box2d/box2d.vcxproj +++ b/Build/3rdParty/box2d/box2d.vcxproj @@ -20,8 +20,8 @@ </ItemGroup> <PropertyGroup Label="Globals"> <VCProjectVersion>15.0</VCProjectVersion> - <ProjectGuid>{0B4207C7-3246-47CE-AA9C-4E2C0CA3C09B}</ProjectGuid> - <RootNamespace>box2d</RootNamespace> + <ProjectGuid>{4122CC44-1E4C-4A08-B16F-1A650585EBD4}</ProjectGuid> + <RootNamespace>Box2D</RootNamespace> <WindowsTargetPlatformVersion>10.0.17134.0</WindowsTargetPlatformVersion> </PropertyGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> @@ -76,6 +76,7 @@ <Optimization>Disabled</Optimization> <SDLCheck>true</SDLCheck> <ConformanceMode>true</ConformanceMode> + <AdditionalIncludeDirectories>$(SolutionDir)..\Source\3rdparty\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> </ClCompile> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> @@ -84,6 +85,7 @@ <Optimization>Disabled</Optimization> <SDLCheck>true</SDLCheck> <ConformanceMode>true</ConformanceMode> + <AdditionalIncludeDirectories>$(SolutionDir)..\Source\3rdparty\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> </ClCompile> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> @@ -94,6 +96,7 @@ <IntrinsicFunctions>true</IntrinsicFunctions> <SDLCheck>true</SDLCheck> <ConformanceMode>true</ConformanceMode> + <AdditionalIncludeDirectories>$(SolutionDir)..\Source\3rdparty\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> </ClCompile> <Link> <EnableCOMDATFolding>true</EnableCOMDATFolding> @@ -108,6 +111,7 @@ <IntrinsicFunctions>true</IntrinsicFunctions> <SDLCheck>true</SDLCheck> <ConformanceMode>true</ConformanceMode> + <AdditionalIncludeDirectories>$(SolutionDir)..\Source\3rdparty\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> </ClCompile> <Link> <EnableCOMDATFolding>true</EnableCOMDATFolding> @@ -115,6 +119,101 @@ </Link> </ItemDefinitionGroup> <ItemGroup> + <ClInclude Include="..\..\..\Source\3rdParty\Box2D\Box2D.h" /> + <ClInclude Include="..\..\..\Source\3rdParty\Box2D\Collision\b2BroadPhase.h" /> + <ClInclude Include="..\..\..\Source\3rdParty\Box2D\Collision\b2Collision.h" /> + <ClInclude Include="..\..\..\Source\3rdParty\Box2D\Collision\b2Distance.h" /> + <ClInclude Include="..\..\..\Source\3rdParty\Box2D\Collision\b2DynamicTree.h" /> + <ClInclude Include="..\..\..\Source\3rdParty\Box2D\Collision\b2TimeOfImpact.h" /> + <ClInclude Include="..\..\..\Source\3rdParty\Box2D\Collision\Shapes\b2ChainShape.h" /> + <ClInclude Include="..\..\..\Source\3rdParty\Box2D\Collision\Shapes\b2CircleShape.h" /> + <ClInclude Include="..\..\..\Source\3rdParty\Box2D\Collision\Shapes\b2EdgeShape.h" /> + <ClInclude Include="..\..\..\Source\3rdParty\Box2D\Collision\Shapes\b2PolygonShape.h" /> + <ClInclude Include="..\..\..\Source\3rdParty\Box2D\Collision\Shapes\b2Shape.h" /> + <ClInclude Include="..\..\..\Source\3rdParty\Box2D\Common\b2BlockAllocator.h" /> + <ClInclude Include="..\..\..\Source\3rdParty\Box2D\Common\b2Draw.h" /> + <ClInclude Include="..\..\..\Source\3rdParty\Box2D\Common\b2GrowableStack.h" /> + <ClInclude Include="..\..\..\Source\3rdParty\Box2D\Common\b2Math.h" /> + <ClInclude Include="..\..\..\Source\3rdParty\Box2D\Common\b2Settings.h" /> + <ClInclude Include="..\..\..\Source\3rdParty\Box2D\Common\b2StackAllocator.h" /> + <ClInclude Include="..\..\..\Source\3rdParty\Box2D\Common\b2Timer.h" /> + <ClInclude Include="..\..\..\Source\3rdParty\Box2D\Dynamics\b2Body.h" /> + <ClInclude Include="..\..\..\Source\3rdParty\Box2D\Dynamics\b2ContactManager.h" /> + <ClInclude Include="..\..\..\Source\3rdParty\Box2D\Dynamics\b2Fixture.h" /> + <ClInclude Include="..\..\..\Source\3rdParty\Box2D\Dynamics\b2Island.h" /> + <ClInclude Include="..\..\..\Source\3rdParty\Box2D\Dynamics\b2TimeStep.h" /> + <ClInclude Include="..\..\..\Source\3rdParty\Box2D\Dynamics\b2World.h" /> + <ClInclude Include="..\..\..\Source\3rdParty\Box2D\Dynamics\b2WorldCallbacks.h" /> + <ClInclude Include="..\..\..\Source\3rdParty\Box2D\Dynamics\Contacts\b2ChainAndCircleContact.h" /> + <ClInclude Include="..\..\..\Source\3rdParty\Box2D\Dynamics\Contacts\b2ChainAndPolygonContact.h" /> + <ClInclude Include="..\..\..\Source\3rdParty\Box2D\Dynamics\Contacts\b2CircleContact.h" /> + <ClInclude Include="..\..\..\Source\3rdParty\Box2D\Dynamics\Contacts\b2Contact.h" /> + <ClInclude Include="..\..\..\Source\3rdParty\Box2D\Dynamics\Contacts\b2ContactSolver.h" /> + <ClInclude Include="..\..\..\Source\3rdParty\Box2D\Dynamics\Contacts\b2EdgeAndCircleContact.h" /> + <ClInclude Include="..\..\..\Source\3rdParty\Box2D\Dynamics\Contacts\b2EdgeAndPolygonContact.h" /> + <ClInclude Include="..\..\..\Source\3rdParty\Box2D\Dynamics\Contacts\b2PolygonAndCircleContact.h" /> + <ClInclude Include="..\..\..\Source\3rdParty\Box2D\Dynamics\Contacts\b2PolygonContact.h" /> + <ClInclude Include="..\..\..\Source\3rdParty\Box2D\Dynamics\Joints\b2DistanceJoint.h" /> + <ClInclude Include="..\..\..\Source\3rdParty\Box2D\Dynamics\Joints\b2FrictionJoint.h" /> + <ClInclude Include="..\..\..\Source\3rdParty\Box2D\Dynamics\Joints\b2GearJoint.h" /> + <ClInclude Include="..\..\..\Source\3rdParty\Box2D\Dynamics\Joints\b2Joint.h" /> + <ClInclude Include="..\..\..\Source\3rdParty\Box2D\Dynamics\Joints\b2MotorJoint.h" /> + <ClInclude Include="..\..\..\Source\3rdParty\Box2D\Dynamics\Joints\b2MouseJoint.h" /> + <ClInclude Include="..\..\..\Source\3rdParty\Box2D\Dynamics\Joints\b2PrismaticJoint.h" /> + <ClInclude Include="..\..\..\Source\3rdParty\Box2D\Dynamics\Joints\b2PulleyJoint.h" /> + <ClInclude Include="..\..\..\Source\3rdParty\Box2D\Dynamics\Joints\b2RevoluteJoint.h" /> + <ClInclude Include="..\..\..\Source\3rdParty\Box2D\Dynamics\Joints\b2RopeJoint.h" /> + <ClInclude Include="..\..\..\Source\3rdParty\Box2D\Dynamics\Joints\b2WeldJoint.h" /> + <ClInclude Include="..\..\..\Source\3rdParty\Box2D\Dynamics\Joints\b2WheelJoint.h" /> + <ClInclude Include="..\..\..\Source\3rdParty\Box2D\Rope\b2Rope.h" /> + </ItemGroup> + <ItemGroup> + <ClCompile Include="..\..\..\Source\3rdParty\Box2D\Collision\b2BroadPhase.cpp" /> + <ClCompile Include="..\..\..\Source\3rdParty\Box2D\Collision\b2CollideCircle.cpp" /> + <ClCompile Include="..\..\..\Source\3rdParty\Box2D\Collision\b2CollideEdge.cpp" /> + <ClCompile Include="..\..\..\Source\3rdParty\Box2D\Collision\b2CollidePolygon.cpp" /> + <ClCompile Include="..\..\..\Source\3rdParty\Box2D\Collision\b2Collision.cpp" /> + <ClCompile Include="..\..\..\Source\3rdParty\Box2D\Collision\b2Distance.cpp" /> + <ClCompile Include="..\..\..\Source\3rdParty\Box2D\Collision\b2DynamicTree.cpp" /> + <ClCompile 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<ClCompile Include="..\..\..\Source\3rdParty\Box2D\Dynamics\b2ContactManager.cpp" /> + <ClCompile Include="..\..\..\Source\3rdParty\Box2D\Dynamics\b2Fixture.cpp" /> + <ClCompile Include="..\..\..\Source\3rdParty\Box2D\Dynamics\b2Island.cpp" /> + <ClCompile Include="..\..\..\Source\3rdParty\Box2D\Dynamics\b2World.cpp" /> + <ClCompile Include="..\..\..\Source\3rdParty\Box2D\Dynamics\b2WorldCallbacks.cpp" /> + <ClCompile Include="..\..\..\Source\3rdParty\Box2D\Dynamics\Contacts\b2ChainAndCircleContact.cpp" /> + <ClCompile Include="..\..\..\Source\3rdParty\Box2D\Dynamics\Contacts\b2ChainAndPolygonContact.cpp" /> + <ClCompile Include="..\..\..\Source\3rdParty\Box2D\Dynamics\Contacts\b2CircleContact.cpp" /> + <ClCompile Include="..\..\..\Source\3rdParty\Box2D\Dynamics\Contacts\b2Contact.cpp" /> + <ClCompile Include="..\..\..\Source\3rdParty\Box2D\Dynamics\Contacts\b2ContactSolver.cpp" /> + <ClCompile Include="..\..\..\Source\3rdParty\Box2D\Dynamics\Contacts\b2EdgeAndCircleContact.cpp" /> + <ClCompile Include="..\..\..\Source\3rdParty\Box2D\Dynamics\Contacts\b2EdgeAndPolygonContact.cpp" /> + <ClCompile Include="..\..\..\Source\3rdParty\Box2D\Dynamics\Contacts\b2PolygonAndCircleContact.cpp" /> + <ClCompile Include="..\..\..\Source\3rdParty\Box2D\Dynamics\Contacts\b2PolygonContact.cpp" /> + <ClCompile Include="..\..\..\Source\3rdParty\Box2D\Dynamics\Joints\b2DistanceJoint.cpp" /> + <ClCompile Include="..\..\..\Source\3rdParty\Box2D\Dynamics\Joints\b2FrictionJoint.cpp" /> + <ClCompile Include="..\..\..\Source\3rdParty\Box2D\Dynamics\Joints\b2GearJoint.cpp" /> + <ClCompile Include="..\..\..\Source\3rdParty\Box2D\Dynamics\Joints\b2Joint.cpp" /> + <ClCompile Include="..\..\..\Source\3rdParty\Box2D\Dynamics\Joints\b2MotorJoint.cpp" /> + <ClCompile Include="..\..\..\Source\3rdParty\Box2D\Dynamics\Joints\b2MouseJoint.cpp" /> + <ClCompile Include="..\..\..\Source\3rdParty\Box2D\Dynamics\Joints\b2PrismaticJoint.cpp" /> + <ClCompile 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