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-rw-r--r--Build/3rdParty/box2d/box2d.vcxproj103
1 files changed, 101 insertions, 2 deletions
diff --git a/Build/3rdParty/box2d/box2d.vcxproj b/Build/3rdParty/box2d/box2d.vcxproj
index 94b9b8d..2eef062 100644
--- a/Build/3rdParty/box2d/box2d.vcxproj
+++ b/Build/3rdParty/box2d/box2d.vcxproj
@@ -20,8 +20,8 @@
</ItemGroup>
<PropertyGroup Label="Globals">
<VCProjectVersion>15.0</VCProjectVersion>
- <ProjectGuid>{0B4207C7-3246-47CE-AA9C-4E2C0CA3C09B}</ProjectGuid>
- <RootNamespace>box2d</RootNamespace>
+ <ProjectGuid>{4122CC44-1E4C-4A08-B16F-1A650585EBD4}</ProjectGuid>
+ <RootNamespace>Box2D</RootNamespace>
<WindowsTargetPlatformVersion>10.0.17134.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
@@ -76,6 +76,7 @@
<Optimization>Disabled</Optimization>
<SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode>
+ <AdditionalIncludeDirectories>$(SolutionDir)..\Source\3rdparty\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
@@ -84,6 +85,7 @@
<Optimization>Disabled</Optimization>
<SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode>
+ <AdditionalIncludeDirectories>$(SolutionDir)..\Source\3rdparty\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
@@ -94,6 +96,7 @@
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode>
+ <AdditionalIncludeDirectories>$(SolutionDir)..\Source\3rdparty\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
@@ -108,6 +111,7 @@
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode>
+ <AdditionalIncludeDirectories>$(SolutionDir)..\Source\3rdparty\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
@@ -115,6 +119,101 @@
</Link>
</ItemDefinitionGroup>
<ItemGroup>
+ <ClInclude Include="..\..\..\Source\3rdParty\Box2D\Box2D.h" />
+ <ClInclude Include="..\..\..\Source\3rdParty\Box2D\Collision\b2BroadPhase.h" />
+ <ClInclude Include="..\..\..\Source\3rdParty\Box2D\Collision\b2Collision.h" />
+ <ClInclude Include="..\..\..\Source\3rdParty\Box2D\Collision\b2Distance.h" />
+ <ClInclude Include="..\..\..\Source\3rdParty\Box2D\Collision\b2DynamicTree.h" />
+ <ClInclude Include="..\..\..\Source\3rdParty\Box2D\Collision\b2TimeOfImpact.h" />
+ <ClInclude Include="..\..\..\Source\3rdParty\Box2D\Collision\Shapes\b2ChainShape.h" />
+ <ClInclude Include="..\..\..\Source\3rdParty\Box2D\Collision\Shapes\b2CircleShape.h" />
+ <ClInclude Include="..\..\..\Source\3rdParty\Box2D\Collision\Shapes\b2EdgeShape.h" />
+ <ClInclude Include="..\..\..\Source\3rdParty\Box2D\Collision\Shapes\b2PolygonShape.h" />
+ <ClInclude Include="..\..\..\Source\3rdParty\Box2D\Collision\Shapes\b2Shape.h" />
+ <ClInclude Include="..\..\..\Source\3rdParty\Box2D\Common\b2BlockAllocator.h" />
+ <ClInclude Include="..\..\..\Source\3rdParty\Box2D\Common\b2Draw.h" />
+ <ClInclude Include="..\..\..\Source\3rdParty\Box2D\Common\b2GrowableStack.h" />
+ <ClInclude Include="..\..\..\Source\3rdParty\Box2D\Common\b2Math.h" />
+ <ClInclude Include="..\..\..\Source\3rdParty\Box2D\Common\b2Settings.h" />
+ <ClInclude Include="..\..\..\Source\3rdParty\Box2D\Common\b2StackAllocator.h" />
+ <ClInclude Include="..\..\..\Source\3rdParty\Box2D\Common\b2Timer.h" />
+ <ClInclude Include="..\..\..\Source\3rdParty\Box2D\Dynamics\b2Body.h" />
+ <ClInclude Include="..\..\..\Source\3rdParty\Box2D\Dynamics\b2ContactManager.h" />
+ <ClInclude Include="..\..\..\Source\3rdParty\Box2D\Dynamics\b2Fixture.h" />
+ <ClInclude Include="..\..\..\Source\3rdParty\Box2D\Dynamics\b2Island.h" />
+ <ClInclude Include="..\..\..\Source\3rdParty\Box2D\Dynamics\b2TimeStep.h" />
+ <ClInclude Include="..\..\..\Source\3rdParty\Box2D\Dynamics\b2World.h" />
+ <ClInclude Include="..\..\..\Source\3rdParty\Box2D\Dynamics\b2WorldCallbacks.h" />
+ <ClInclude Include="..\..\..\Source\3rdParty\Box2D\Dynamics\Contacts\b2ChainAndCircleContact.h" />
+ <ClInclude Include="..\..\..\Source\3rdParty\Box2D\Dynamics\Contacts\b2ChainAndPolygonContact.h" />
+ <ClInclude Include="..\..\..\Source\3rdParty\Box2D\Dynamics\Contacts\b2CircleContact.h" />
+ <ClInclude Include="..\..\..\Source\3rdParty\Box2D\Dynamics\Contacts\b2Contact.h" />
+ <ClInclude Include="..\..\..\Source\3rdParty\Box2D\Dynamics\Contacts\b2ContactSolver.h" />
+ <ClInclude Include="..\..\..\Source\3rdParty\Box2D\Dynamics\Contacts\b2EdgeAndCircleContact.h" />
+ <ClInclude Include="..\..\..\Source\3rdParty\Box2D\Dynamics\Contacts\b2EdgeAndPolygonContact.h" />
+ <ClInclude Include="..\..\..\Source\3rdParty\Box2D\Dynamics\Contacts\b2PolygonAndCircleContact.h" />
+ <ClInclude Include="..\..\..\Source\3rdParty\Box2D\Dynamics\Contacts\b2PolygonContact.h" />
+ <ClInclude Include="..\..\..\Source\3rdParty\Box2D\Dynamics\Joints\b2DistanceJoint.h" />
+ <ClInclude Include="..\..\..\Source\3rdParty\Box2D\Dynamics\Joints\b2FrictionJoint.h" />
+ <ClInclude Include="..\..\..\Source\3rdParty\Box2D\Dynamics\Joints\b2GearJoint.h" />
+ <ClInclude Include="..\..\..\Source\3rdParty\Box2D\Dynamics\Joints\b2Joint.h" />
+ <ClInclude Include="..\..\..\Source\3rdParty\Box2D\Dynamics\Joints\b2MotorJoint.h" />
+ <ClInclude Include="..\..\..\Source\3rdParty\Box2D\Dynamics\Joints\b2MouseJoint.h" />
+ <ClInclude Include="..\..\..\Source\3rdParty\Box2D\Dynamics\Joints\b2PrismaticJoint.h" />
+ <ClInclude Include="..\..\..\Source\3rdParty\Box2D\Dynamics\Joints\b2PulleyJoint.h" />
+ <ClInclude Include="..\..\..\Source\3rdParty\Box2D\Dynamics\Joints\b2RevoluteJoint.h" />
+ <ClInclude Include="..\..\..\Source\3rdParty\Box2D\Dynamics\Joints\b2RopeJoint.h" />
+ <ClInclude Include="..\..\..\Source\3rdParty\Box2D\Dynamics\Joints\b2WeldJoint.h" />
+ <ClInclude Include="..\..\..\Source\3rdParty\Box2D\Dynamics\Joints\b2WheelJoint.h" />
+ <ClInclude Include="..\..\..\Source\3rdParty\Box2D\Rope\b2Rope.h" />
+ </ItemGroup>
+ <ItemGroup>
+ <ClCompile Include="..\..\..\Source\3rdParty\Box2D\Collision\b2BroadPhase.cpp" />
+ <ClCompile Include="..\..\..\Source\3rdParty\Box2D\Collision\b2CollideCircle.cpp" />
+ <ClCompile Include="..\..\..\Source\3rdParty\Box2D\Collision\b2CollideEdge.cpp" />
+ <ClCompile Include="..\..\..\Source\3rdParty\Box2D\Collision\b2CollidePolygon.cpp" />
+ <ClCompile Include="..\..\..\Source\3rdParty\Box2D\Collision\b2Collision.cpp" />
+ <ClCompile Include="..\..\..\Source\3rdParty\Box2D\Collision\b2Distance.cpp" />
+ <ClCompile Include="..\..\..\Source\3rdParty\Box2D\Collision\b2DynamicTree.cpp" />
+ <ClCompile Include="..\..\..\Source\3rdParty\Box2D\Collision\b2TimeOfImpact.cpp" />
+ <ClCompile Include="..\..\..\Source\3rdParty\Box2D\Collision\Shapes\b2ChainShape.cpp" />
+ <ClCompile Include="..\..\..\Source\3rdParty\Box2D\Collision\Shapes\b2CircleShape.cpp" />
+ <ClCompile Include="..\..\..\Source\3rdParty\Box2D\Collision\Shapes\b2EdgeShape.cpp" />
+ <ClCompile Include="..\..\..\Source\3rdParty\Box2D\Collision\Shapes\b2PolygonShape.cpp" />
+ <ClCompile Include="..\..\..\Source\3rdParty\Box2D\Common\b2BlockAllocator.cpp" />
+ <ClCompile Include="..\..\..\Source\3rdParty\Box2D\Common\b2Draw.cpp" />
+ <ClCompile Include="..\..\..\Source\3rdParty\Box2D\Common\b2Math.cpp" />
+ <ClCompile Include="..\..\..\Source\3rdParty\Box2D\Common\b2Settings.cpp" />
+ <ClCompile Include="..\..\..\Source\3rdParty\Box2D\Common\b2StackAllocator.cpp" />
+ <ClCompile Include="..\..\..\Source\3rdParty\Box2D\Common\b2Timer.cpp" />
+ <ClCompile Include="..\..\..\Source\3rdParty\Box2D\Dynamics\b2Body.cpp" />
+ <ClCompile Include="..\..\..\Source\3rdParty\Box2D\Dynamics\b2ContactManager.cpp" />
+ <ClCompile Include="..\..\..\Source\3rdParty\Box2D\Dynamics\b2Fixture.cpp" />
+ <ClCompile Include="..\..\..\Source\3rdParty\Box2D\Dynamics\b2Island.cpp" />
+ <ClCompile Include="..\..\..\Source\3rdParty\Box2D\Dynamics\b2World.cpp" />
+ <ClCompile Include="..\..\..\Source\3rdParty\Box2D\Dynamics\b2WorldCallbacks.cpp" />
+ <ClCompile Include="..\..\..\Source\3rdParty\Box2D\Dynamics\Contacts\b2ChainAndCircleContact.cpp" />
+ <ClCompile Include="..\..\..\Source\3rdParty\Box2D\Dynamics\Contacts\b2ChainAndPolygonContact.cpp" />
+ <ClCompile Include="..\..\..\Source\3rdParty\Box2D\Dynamics\Contacts\b2CircleContact.cpp" />
+ <ClCompile Include="..\..\..\Source\3rdParty\Box2D\Dynamics\Contacts\b2Contact.cpp" />
+ <ClCompile Include="..\..\..\Source\3rdParty\Box2D\Dynamics\Contacts\b2ContactSolver.cpp" />
+ <ClCompile Include="..\..\..\Source\3rdParty\Box2D\Dynamics\Contacts\b2EdgeAndCircleContact.cpp" />
+ <ClCompile Include="..\..\..\Source\3rdParty\Box2D\Dynamics\Contacts\b2EdgeAndPolygonContact.cpp" />
+ <ClCompile Include="..\..\..\Source\3rdParty\Box2D\Dynamics\Contacts\b2PolygonAndCircleContact.cpp" />
+ <ClCompile Include="..\..\..\Source\3rdParty\Box2D\Dynamics\Contacts\b2PolygonContact.cpp" />
+ <ClCompile Include="..\..\..\Source\3rdParty\Box2D\Dynamics\Joints\b2DistanceJoint.cpp" />
+ <ClCompile Include="..\..\..\Source\3rdParty\Box2D\Dynamics\Joints\b2FrictionJoint.cpp" />
+ <ClCompile Include="..\..\..\Source\3rdParty\Box2D\Dynamics\Joints\b2GearJoint.cpp" />
+ <ClCompile Include="..\..\..\Source\3rdParty\Box2D\Dynamics\Joints\b2Joint.cpp" />
+ <ClCompile Include="..\..\..\Source\3rdParty\Box2D\Dynamics\Joints\b2MotorJoint.cpp" />
+ <ClCompile Include="..\..\..\Source\3rdParty\Box2D\Dynamics\Joints\b2MouseJoint.cpp" />
+ <ClCompile Include="..\..\..\Source\3rdParty\Box2D\Dynamics\Joints\b2PrismaticJoint.cpp" />
+ <ClCompile Include="..\..\..\Source\3rdParty\Box2D\Dynamics\Joints\b2PulleyJoint.cpp" />
+ <ClCompile Include="..\..\..\Source\3rdParty\Box2D\Dynamics\Joints\b2RevoluteJoint.cpp" />
+ <ClCompile Include="..\..\..\Source\3rdParty\Box2D\Dynamics\Joints\b2RopeJoint.cpp" />
+ <ClCompile Include="..\..\..\Source\3rdParty\Box2D\Dynamics\Joints\b2WeldJoint.cpp" />
+ <ClCompile Include="..\..\..\Source\3rdParty\Box2D\Dynamics\Joints\b2WheelJoint.cpp" />
+ <ClCompile Include="..\..\..\Source\3rdParty\Box2D\Rope\b2Rope.cpp" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">